wanted to get some ideas for spicing up dragon encounters so here's a few that I used recently
from something on the WotC site that suggested having a dragon using alter self to appear as a different color to confuse players. I made an adult blue dragon who had a crown of alter self, alter himself as a red dragon. Thus, he was a huge size (from being blue) and therefore appeared to be a mature adult (red dragon). he also had mostly fire spells from his sorcerer levels so that he used them to "complete the effect" scared my pcs something awful, especially when the dragon that had just shot flames at them (simple burning hands spell) proceded to shoot a line of lightning.
also, had his lair enterance a 100 ft wide hole in a side of the mountain. inside the lair it was pitch black, and 160ishft tall. the dragon used spider climb and waited at the top of the cave out of the range of the magic users arcane sight, and well out of the elves' darkvision.
this encounter went preety badly for the PCs. The party sent the assassin in first and he discovered the treasury (but didn't notice the dragon, it knew he and the party were coming). the assassin came back got the rest of the pcs and they went down the tunnel (stupidly, they didn't buff up at all first). then they began walking towards the treausry. that's when the dragon began shooting flame based spells at them, and they surmised that it was red. the wizard shot a freezing sphere at it and was severely disapointed when it didn't do much. the assassin and the rouge were preety much useless as the dragon attacked from the cieling. the rouge asked which way to the treausure room and the assassin directed him. the rouge than took off running in that direction---sans darkvision. he hears a thump in front of him as the characters with darkvision see him get knocked back into the negatives. the party cleric stabilizes him while the dragon moves up and hits the assassin and wizard with a line of lightning, blackening the wizard to a crisp. that's half the party in the negatives without anyone even doing anything to the dragon.
this encounter was supposed to go badly for them. it was a means with which to throw the PCs in a labyrinthene dungeon (Tomb of Horrors) but they were supposed to get a little damage in there somewheres. Ah well, any other ideas?
from something on the WotC site that suggested having a dragon using alter self to appear as a different color to confuse players. I made an adult blue dragon who had a crown of alter self, alter himself as a red dragon. Thus, he was a huge size (from being blue) and therefore appeared to be a mature adult (red dragon). he also had mostly fire spells from his sorcerer levels so that he used them to "complete the effect" scared my pcs something awful, especially when the dragon that had just shot flames at them (simple burning hands spell) proceded to shoot a line of lightning.
also, had his lair enterance a 100 ft wide hole in a side of the mountain. inside the lair it was pitch black, and 160ishft tall. the dragon used spider climb and waited at the top of the cave out of the range of the magic users arcane sight, and well out of the elves' darkvision.
this encounter went preety badly for the PCs. The party sent the assassin in first and he discovered the treasury (but didn't notice the dragon, it knew he and the party were coming). the assassin came back got the rest of the pcs and they went down the tunnel (stupidly, they didn't buff up at all first). then they began walking towards the treausry. that's when the dragon began shooting flame based spells at them, and they surmised that it was red. the wizard shot a freezing sphere at it and was severely disapointed when it didn't do much. the assassin and the rouge were preety much useless as the dragon attacked from the cieling. the rouge asked which way to the treausure room and the assassin directed him. the rouge than took off running in that direction---sans darkvision. he hears a thump in front of him as the characters with darkvision see him get knocked back into the negatives. the party cleric stabilizes him while the dragon moves up and hits the assassin and wizard with a line of lightning, blackening the wizard to a crisp. that's half the party in the negatives without anyone even doing anything to the dragon.
this encounter was supposed to go badly for them. it was a means with which to throw the PCs in a labyrinthene dungeon (Tomb of Horrors) but they were supposed to get a little damage in there somewheres. Ah well, any other ideas?