Spider Demon

Anime Kidd

Explorer
This is a creature based off the Alien from the movies. This is the basic drone of the hive, along with the Queen and Queen's Guard. Edit: Also forgot that there is also a Newborn spider demon.

The only thing I'm mostly concerned with are the stats and the Challenge Rating. I think the CR might be a little low for all the abilities they have.

Don't be harsh! :p

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Spider Demon, Drone
Medium-Size Aberration

Hit Dice: 4d8+20 (38).
Initiative: +9 (+5 Dex, +4 Imp. Init.).
Base Speed: 40 ft., 30 ft. Climb, 60 ft. Jump.
AC: 19 (+4 Natural, +5 Dexterity).
Attacks: Claws +5 melee, Bite +5 melee, Tail +5 melee.
Damage: Claws (2d4), Bite (2d6), Tail (2d8).
Face/Reach: 10 ft. x 5 ft./10 ft.
Special Attacks: Spit Acid, Stinger, Frightful Presence, Improved Grab.
Special Qualities: Spider Climb, Burst of Speed, Implantation, Darkvision, Hive Mind, Immunities, Resistances, Evasion, Scent, Acidic Blood, and Damage Reduction 2/+1.
Saves: Fort +6, Ref +6, Will +3.
Abilities: Str 18, Dex 21, Con 20, Int 3, Wis 9, Cha 1.
Skills: Hide +6*, Move Silently +6*, Spot +5*, Listen +5*, Search +3, Jump +3.
Feats: Improved Initiative, Improved Grab.
Climate/Terrain: Any, Usually Underground.
Organization: Swarm (6-12).
Challenge Rating: 6.
Treasure: None.
Alignment: Neutral.
Advancement: 5-6 HD (Medium).

* +4 racial bonuses included.

Despite it’s name, the Spider Demon is not an infernal creature, but a creature born from other beings. The so-called ‘Spider Demon’ was named after its ability to walk on walls similar to a spider. They are also known as ‘Living Nightmares’.
A Spider Demon resembles as large cross between a lizard and insect. It has an dark brown or black exoskeleton, a row of spines along their back and tail, clawed hands and feet, a long, barbed tail, a mouth of razor-sharp teeth, and two horns jutting from their head.

Combat
Spider Demons rely on their sheer speed and numbers during combat. Once an opponent is potentially overrun, most Spider Demons will swarm over them until dead and then move to the next opponent. When confronted with a few or a single opponent, they try to capture the them for implantation. If their queen is in any danger, they will all swarm around her and protect her at the cost of their lives.

Spit Acid (Ex): As a Free Action, the Spider Demon can spit a stream of mildly acidic liquid up to a 40 ft. range. Treat as a ranged touch attack. Anything that is hit will take 1d4 acid damage per round for 6 rounds until it is neutralized by the air. Only one target can be attacked at a time in this manner, but it can only be done once per 3 rounds.

Stinger (Ex)?: By using their tail, the Spider Demon can deliver a poison that can temporarily stun an opponent. Anyone hit must make a Fortitude save with a DC of 24 to withstand the poison. On a failed save, the victim is stunned for 1d4 minutes. A neutralize poison, cure disease, or similar spell of 3rd-level or above can negate the poison.

Frightful Presence (Ex): Standard ability. Will save DC of 14.

Improved Grab (Ex): Standard ability.

Spider Climb (Ex): This is a natural ability of the Spider Demon. Through tiny suction pads on their claws, the Spider Demon can Spider Climb at will.

Burst of Speed (Ex): As a Move-Equivalent action, the Spider Demon can run at 10 times their base speed (400 ft.) for 1 round. This can be done once per round, but when in this mode, the Spider Demon cannot attack anything. This ability can be combined with the Charge attack action.

Implantation (Ex): Spider Demon reproduce through implanting a viable host with many tiny eggs from inside their tail. If a Spider Demon grabs a helpless victim, it can implant the eggs through their tail stinger. Anyone who is attacked in this way must make an immediate fortitude save (DC 20) or be implanted. Either way, if the save succeeds or fails they take 2d8 damage from the tail. If successful, the victim must make another fortitude save in 1d4 days with the same DC, failure with this save means the eggs has become to form new spider demons. A cure disease spell during these days will destroy the eggs.
After the first 4 days, they can only be helped through a cure disease spell. On the 5th day, they start to get weaker and sicker. Each passing day will reduce their Strength and Constitution by 1 temporarily. After another 1d4 days pass, the victim will go into convulsions and 1d4 small creatures resembling the spider demons, but with a pink, fleshy skin, will emerge from the body of the victim. When the creatures comes out, the victim takes 4d8 damage per newborn. The creatures escape as soon as possible and it takes three days for it to reach maturity and become a drone and the ability to reproduce in this manner.

Darkvision (Ex): Standard ability. Up to 240 ft.

Hive Mind (Ex): Just like those creatures with Hive Mind (what are they?).

Immunities (Ex): Spider demons have poison, petrification, , and immunity to any mind-affecting ability or spell.

Resistances (Ex): Fire, electricity, cold, and sonic resistance 5.

Evasion (Ex): Standard ability.

Scent (Ex): Standard ability.

Acidic Blood (Ex): If the spider demon has blood of a highly acidic nature. When attacked by a piercing or slashing weapon, the wound sprays acid out to 5 ft. Anyone inside the area must make a Reflex save (DC 20) or be splashed with acid, taking 1d4 acid damage for 2 rounds.

Damage Reduction (Ex): 2/+1.

Skills: Has a +4 racial bonus to Spot, Listen, Hide, and Move Silently checks.
 
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Hive Mind (Ex): Just like those creatures with Hive Mind (what are they?).

Formians. Here is the description of their ability, adapted from the SRD:

Hive Mind (Ex): All Spider Demons within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No Spider Demon in a group is considered flanked unless all of them are.

- Devon
 

Queen's Guard

OK, here is the Queen's Guard spider demon.

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Spider Demon, Queen’s Guard
Medium-Size Aberration

Hit Dice: 6d8+20 (38).
Initiative: +8 (+4 Dex, +4 Imp. Init.).
Base Speed: 40 ft., 30 ft. Climb, 60 ft. Jump.
AC: 20 (+6 Natural, +4 Dexterity).
Attacks: Claws +10 melee, Bite +10 melee, Tail +10 melee.
Damage: Claws (2d4), Bite (2d6), Tail (2d8).
Face/Reach: 10 ft. x 5 ft./10 ft.
Special Attacks: Spit Acid, Stinger, Frightful Presence, Improved Grab.
Special Qualities: Spider Climb, Burst of Speed, Implantation, Darkvision, Hive Mind, Immunities, Resistances, Evasion, Scent, Acidic Blood, and Damage Reduction 3/+1.
Saves: Fort +6, Ref +6, Will +3.
Abilities: Str 20, Dex 19, Con 21, Int 6, Wis 10, Cha 6.
Skills: Hide +7*, Move Silently +7*, Spot +6*, Listen +6*, Search +4, Jump +6.
Feats: Improved Initiative, Improved Grab, Bull Rush.
Climate/Terrain: Any, Usually Underground.
Organization: Gang (2d4).
Challenge Rating: 8.
Treasure: None.
Alignment: Neutral.
Advancement: 7-8 HD (Medium).

* +4 racial bonuses included.

A Queen’s Guard spider demon is just a larger drone.

Combat
The Queen’s Guard, or just Guard, spider demons stick within a mile of their Queen. Guards are usually some of the first drones that emerged after the Queen. They are quite aggreesive when it comes to protecting the Queen.

The following is the only abilities changed. Anything not listed is exaclty like the Drone.

Spit Acid: 1d6 damage per 4 rounds and can be done every 4 rounds.

Stinger: DC 26.

Frightful Presence: DC 18.

Damage Reduction: 4/+1

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