Spider Monkey Size Issue

DaleKaleD

First Post
I am currious as to the general opinion of people here about this.

I have been working on converting the Spider Monkey from the old 2nd edition writup, for some reason a 1" monkey always appealed to me, and I would like to first create a monster writeup and then a playable version. But it always never seemed quite right.

I have recently purchased Mutants & Masterminds, and while I know that it is in know way official to the actual D&D, and is in fact OGL. It adds something that I thought to use.

In the size modifiers chart that they list in the book, they add two catagories, one on either end. On the high end there is Awsome with an attact/defense modifier of -16 Dimensions of 128' or more and a Weight of 2,000,000 lb. or more. And on the lower end it adds the Miniscule size with an attack/Defense mod of +16 Dimensions of 1" or less and a Weight of 1 oz or less.

Now granted these are the MASSIVELY EXTREME ranges, but in this case it does fit for the discription of the creature I'm attempting to convert. "one inch from top of nose to end of tail" not an exact quote, dont have my referance material handy but pretty much the point.

Does anyone have any thoughts about the use of these measurements in the conversion?
 

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First off WELCOME!:D

I would like to see the write-up with this modification. If you would also use the "offical" version perhaps we can shed some light as to why one or the other isn't up to "snuff":p

It sounds good@!
 

This is the basic work in progress that i have at the moment. It still needs flushing out. but it should give you an idea



SPIDER MONKEY

Miniscule Beast


Hit Dice: 1/2 d4 (1 hp)

Initiative: +11 (dex, improved initiative)

Speed: 30 ft (Climb 15ft)

AC: 36 (+16 size, +7 Dex, +3 natural)

Attacks: 2 claws +15 melee, bite +10 melee

Damage: Claw 1d4-5, bite 1d4-5 and poison

Face/Reach: 0ft by 1/2ft x 1/2ft

Special Attacks: Poison (Eyebite)

Special Qualities: Scent, low-light vision,
darkvision 60ft

Saves: Fort +2, Ref +7, Will +0

Abilities: Str 1, Dex 25, Con 10,
Int 13, Wis 11, Cha 9

Skills: Climb +14, Hide +21, Listen +8,
Move Silently +16, Tumble +11

Feats: Improved Initiative, Weapon Finesse (Claw)


Climate/Terrain: Warm forest

Organization: Family (20-60)

Challenge Rating: 2

Treasure: None

Alignment: Usually Neutral Good

Advancement: By class



Skills: Spider Monkeys have excellent senses that have been honed due to a need to hide
from larger creatures, and as such receive a +4 racial bonus to Hide, Listen,
Move Silently, and Tumble checks.
 

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Just looking at it real quick I just see changing it to 1/8 d10 1hp. Of course that makes the Poison DC a 15 which could give you the CR of 2. Otherwise, I would think a CR of 1 but thats me:D

Cheers!
 

It should be a Magical Beast with that Intelligence score of 13. Is it really more intelligent than a human? It seems it wouldn't be running around the jungle naked and hiding from predators if that were so, but living in a high culture of magic, literature, skilled trades and fine architecture, completely safe from its enemies. If it's skill points you're after, you can always grant them as racial bonuses.
 

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