I agree that 3rd edition is "dumbed down" from 1st edition is one big area, writing style. Pesonally, I loved Gygax's prose, but it certainly limited the pool of players. 3rd edition reads like rulebook, with a mechanic for everying that they can think of. This isn't a bad idea, but they really should add a rule 1/2 in the beginning of the DMG (right after rule 0) that encourages DMs to feel free to use their best guess/recolection for any given rules situation if it would break flow to spend 5 minutes looking up whether higher group is +1 or +2 to attack. 1st edition purposfully (or oversightfully) left many situations up to DM fiat. Having spelled out many of situations is not a bad thing, but DMs should feel free to use fiat if they want. Just be sure the players know this ahead of time.
On another note, while I like to idea of heavily customized priesthood for different dieties, I think 2nd ed. really did a poor job of this. Different domains, multiclass, and prestige classes aren't a perfect solution, but at least they have admitted their limitations. (IMC, I allow priest to trade in heavy armor proficiency for some other feat that fits their diety).
On another note, while I like to idea of heavily customized priesthood for different dieties, I think 2nd ed. really did a poor job of this. Different domains, multiclass, and prestige classes aren't a perfect solution, but at least they have admitted their limitations. (IMC, I allow priest to trade in heavy armor proficiency for some other feat that fits their diety).