Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Spiritual Weapon and Sneak Attack
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="auburn2" data-source="post: 8047993" data-attributes="member: 6855259"><p>If he makes a weapon attack as his action it doesn't. If he uses his action to do something else other than an attack, hide, dash or disengage it does. He could take his sneak attack and then follow that with a guiding bolt or ice knife or fireball or some other equally damaging spell. That would be substnaitally better than 2 sneak attacks in terms of damage in a single turn. In any RAW circumstance where a Rogue that lands a sneak attack he has very little else he can do that turn, and nothing which can do more than normal weapon damage. All he can do is take a bonus action or if he landed it with an offhand attack he can make a regular attack without SA.</p><p></p><p>As a matter of fact using this house rule a Rogue can sneak attack at will because he can turn a normal attack into advantage by using help as his action. A Rogue out there with no ally within 5 feet of the enemy and no advantage can simply use the "help" action as his action to give his his spiritual weapon advantage and get a sneak attack in. Worse if the rogue has disadvantage and there is an ally in 5 feet the rogue can nulify the disadvantage to get his sneak attack. So an enemy purposely takes dodge action or casts something like blur, invisibility or darkness specifically to keep the rogue from sneak attacking and the rogue can nullify it.</p><p></p><p>If you like it use it, but it is undoubtedly unbalanced compared to RAW.</p></blockquote><p></p>
[QUOTE="auburn2, post: 8047993, member: 6855259"] If he makes a weapon attack as his action it doesn't. If he uses his action to do something else other than an attack, hide, dash or disengage it does. He could take his sneak attack and then follow that with a guiding bolt or ice knife or fireball or some other equally damaging spell. That would be substnaitally better than 2 sneak attacks in terms of damage in a single turn. In any RAW circumstance where a Rogue that lands a sneak attack he has very little else he can do that turn, and nothing which can do more than normal weapon damage. All he can do is take a bonus action or if he landed it with an offhand attack he can make a regular attack without SA. As a matter of fact using this house rule a Rogue can sneak attack at will because he can turn a normal attack into advantage by using help as his action. A Rogue out there with no ally within 5 feet of the enemy and no advantage can simply use the "help" action as his action to give his his spiritual weapon advantage and get a sneak attack in. Worse if the rogue has disadvantage and there is an ally in 5 feet the rogue can nulify the disadvantage to get his sneak attack. So an enemy purposely takes dodge action or casts something like blur, invisibility or darkness specifically to keep the rogue from sneak attacking and the rogue can nullify it. If you like it use it, but it is undoubtedly unbalanced compared to RAW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spiritual Weapon and Sneak Attack
Top