Cheiromancer
Adventurer
What do people think about requiring characters to use a feat slot to gain access to the rules of a particular splat book? I mean the classes (base and prestige), feats and spells. Maybe starting magic items if a character isn't being made at first level.
I'm thinking that a character would otherwise be limited to the PHB and DMG, but would have more feats than usual; 1 for every odd level, say, instead of 1 for every 3 levels. Over 20 levels that would mean 10 feats instead of 7. They could spend these feats on PHB feats if they liked, or they could get access to 3 different books for their remaining feats, and still be even with the current default.
I think that the Spell Compendium might be unsuited for this, but a book like Complete Mage or Complete Arcane would be fine.
It should prevent the most extreme forms of cherry-picking, where a feat from one book is matched with a class ability of a different book and a prestige class level from a third; people could do this, but the cost in feats should make it less valuable.
A player with just the core books wouldn't have to worry as much about being underpowered compared to someone who collects everything Wizards puts out. They could spend all their extra feats on core materials, thereby counteracting the "splat-book power creep".
In game there could be particular regions or organizations which guard the secrets of a particular cluster of feats, spells and classes. Taking the feat could have a role-playing requirement of finding the right people and persuading them to share their knowledge with the players. Or it could be as easy as reading the right kind of Tome; a magical book which, when read, allows the PC to take the appropriate access feat.
Is this a bad idea? If so, why?
I'm thinking that a character would otherwise be limited to the PHB and DMG, but would have more feats than usual; 1 for every odd level, say, instead of 1 for every 3 levels. Over 20 levels that would mean 10 feats instead of 7. They could spend these feats on PHB feats if they liked, or they could get access to 3 different books for their remaining feats, and still be even with the current default.
I think that the Spell Compendium might be unsuited for this, but a book like Complete Mage or Complete Arcane would be fine.
It should prevent the most extreme forms of cherry-picking, where a feat from one book is matched with a class ability of a different book and a prestige class level from a third; people could do this, but the cost in feats should make it less valuable.
A player with just the core books wouldn't have to worry as much about being underpowered compared to someone who collects everything Wizards puts out. They could spend all their extra feats on core materials, thereby counteracting the "splat-book power creep".
In game there could be particular regions or organizations which guard the secrets of a particular cluster of feats, spells and classes. Taking the feat could have a role-playing requirement of finding the right people and persuading them to share their knowledge with the players. Or it could be as easy as reading the right kind of Tome; a magical book which, when read, allows the PC to take the appropriate access feat.
Is this a bad idea? If so, why?