Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Splat control
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asurya" data-source="post: 4205805" data-attributes="member: 59648"><p><span style="font-size: 9px"><span style="color: grey">quote <strong>Flatus Maximus</strong>:</span> Asurya: Good idea with the spell cost. It makes sense that higher level spells should be worth more than lower level spells.</span></p><p>Glad you like it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><span style="font-size: 9px"><span style="color: grey">quote <strong>Flatus Maximus</strong>:</span> And I've also been thinking that the cost for a non-core feat should be lowered, though 0 or 1 sounds too low....</span></p><p>it only depends on how you want gimp the fighter guy really... it's your call.</p><p>Obviously, all caster-realted feat should have a steep price attached to them (<em>Reserve feats</em> I'm looking at you... albeit I find it goes in the good way (all day useful, toned down abilities, <em>ala</em> Warlock), it only increase the shine of the caster guy, without taking anything from him)</p><p></p><p><span style="font-size: 9px"><span style="color: grey">quote <strong>Flatus Maximus</strong>:</span> Regarding the skill points, let me try to rephrase: For 5 points at 1st level, a PC's skill points are calculated as if +1 to Int modifier, for that and each subsequent level. For example, a wizard would have (3+Int)*4 skill points at 1st level, and 3+Int skill points at each subsequent level.</span></p><p>Ok, I see now! your option is indeed stronger than <em>Open minded</em>... in the long run. I think it will depends on how long the campaign is supposed to go on (level wise)</p><p></p><p><span style="font-size: 9px"><span style="color: grey">quote <strong>Nifft</strong>:</span> For the Monk, I can't think of anything that would help, other than being replaced by the Swordsage.</span></p><p>I absolutely agree with that (there is a reason ToB has been renamed Tome of Replacement in some circles <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p><span style="font-size: 9px"><span style="color: grey">quote <strong>Set</strong>:</span> I don't do Gestalt, but the idea of Gestalting a Monk and a Soulknife sounds hot!</span></p><p>I once followed a project to mesh these to in a class (no gestalt) on the official forum, nice idea but the project stopped.</p><p>combining 2 weak classes can have a balanced result.</p><p></p><p><span style="font-size: 9px"><span style="color: grey">quote <strong>Tequila Sunrise</strong>:</span> This system of yours forces players to choose between improving their characters' power (feats, ability boosts, etc) or make their character a little different mechanically (which in most cases is not a power improvement).</span></p><p>I must say that I agree with this statement (as I pointed out in the 0-cost feats)</p><p>It's a common fallacy to view new as more powerful: new <strong>*seems*</strong> more powerful because so few people really understand how it works, and how to counter it. This is true for a scope far larger than DnD, and it has consequences if the DM is not in the few.</p></blockquote><p></p>
[QUOTE="Asurya, post: 4205805, member: 59648"] [size=1][color=grey]quote [b]Flatus Maximus[/b]:[/color] Asurya: Good idea with the spell cost. It makes sense that higher level spells should be worth more than lower level spells.[/size] Glad you like it :D [size=1][color=grey]quote [b]Flatus Maximus[/b]:[/color] And I've also been thinking that the cost for a non-core feat should be lowered, though 0 or 1 sounds too low....[/size] it only depends on how you want gimp the fighter guy really... it's your call. Obviously, all caster-realted feat should have a steep price attached to them ([I]Reserve feats[/I] I'm looking at you... albeit I find it goes in the good way (all day useful, toned down abilities, [I]ala[/I] Warlock), it only increase the shine of the caster guy, without taking anything from him) [size=1][color=grey]quote [b]Flatus Maximus[/b]:[/color] Regarding the skill points, let me try to rephrase: For 5 points at 1st level, a PC's skill points are calculated as if +1 to Int modifier, for that and each subsequent level. For example, a wizard would have (3+Int)*4 skill points at 1st level, and 3+Int skill points at each subsequent level.[/size] Ok, I see now! your option is indeed stronger than [I]Open minded[/I]... in the long run. I think it will depends on how long the campaign is supposed to go on (level wise) [size=1][color=grey]quote [b]Nifft[/b]:[/color] For the Monk, I can't think of anything that would help, other than being replaced by the Swordsage.[/size] I absolutely agree with that (there is a reason ToB has been renamed Tome of Replacement in some circles :D ) [size=1][color=grey]quote [b]Set[/b]:[/color] I don't do Gestalt, but the idea of Gestalting a Monk and a Soulknife sounds hot![/size] I once followed a project to mesh these to in a class (no gestalt) on the official forum, nice idea but the project stopped. combining 2 weak classes can have a balanced result. [size=1][color=grey]quote [b]Tequila Sunrise[/b]:[/color] This system of yours forces players to choose between improving their characters' power (feats, ability boosts, etc) or make their character a little different mechanically (which in most cases is not a power improvement).[/size] I must say that I agree with this statement (as I pointed out in the 0-cost feats) It's a common fallacy to view new as more powerful: new [b]*seems*[/b] more powerful because so few people really understand how it works, and how to counter it. This is true for a scope far larger than DnD, and it has consequences if the DM is not in the few. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Splat control
Top