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<blockquote data-quote="Flatus Maximus" data-source="post: 4206102" data-attributes="member: 55114"><p>I guess I'm assuming that one can significantly improve any PC by having access to non-core options...so it makes sense to me that there should be some cost associated with taking non-core options, <em>assuming</em> there is a cost to improve PCs by ability score bumps, extra feats, etc. So I decided to give the players "points" that they can use to go beyond the usual character creation process described in the PHB. I now agree that having access to non-core options probably shouldn't be as expensive as I initially thought, but I still don't agree with <em>free</em>.</p><p></p><p>That some non-core options are more powerfull than related core options is not really a matter of debate, is it? A core-only cleric is powerful, but can't we build an even more powerful cleric if we have access to non-core options as well?</p><p></p><p>Since it would be a lot of work to price each non-core option, I'll settle for a ballpark figure. I'm thinking of it like this: You're going to a party and you want to bring some booze. The liquor store accepts cash, nothing is free. Some options are better than others, some give you more bang for the buck. Rather than price each individual item, I'm pricing beer=x, wine=y, spirits=z, etc.</p></blockquote><p></p>
[QUOTE="Flatus Maximus, post: 4206102, member: 55114"] I guess I'm assuming that one can significantly improve any PC by having access to non-core options...so it makes sense to me that there should be some cost associated with taking non-core options, [i]assuming[/i] there is a cost to improve PCs by ability score bumps, extra feats, etc. So I decided to give the players "points" that they can use to go beyond the usual character creation process described in the PHB. I now agree that having access to non-core options probably shouldn't be as expensive as I initially thought, but I still don't agree with [i]free[/i]. That some non-core options are more powerfull than related core options is not really a matter of debate, is it? A core-only cleric is powerful, but can't we build an even more powerful cleric if we have access to non-core options as well? Since it would be a lot of work to price each non-core option, I'll settle for a ballpark figure. I'm thinking of it like this: You're going to a party and you want to bring some booze. The liquor store accepts cash, nothing is free. Some options are better than others, some give you more bang for the buck. Rather than price each individual item, I'm pricing beer=x, wine=y, spirits=z, etc. [/QUOTE]
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