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<blockquote data-quote="Nifft" data-source="post: 4206384" data-attributes="member: 6562"><p>Sure, but only a very small few.</p><p></p><p> The trouble is, many non-Core options are <u>weaker</u> than Core options, and some few are much, much stronger. The variance is too wide -- you can't pick a fair average value.</p><p></p><p>Finally, you're shafting the Fighter. You don't have to care -- he was already pretty shafted when the game came out -- but the idea that a Barbarian could nab two bonus Feats at 1st level really puts a boot to the first-level Fighter's face.</p><p></p><p>Anyway: what's your goal? If it's just to limit non-Core stuff, why not just set a fixed number of things, and let players bring in that number of things? Every few levels, let them bring in one or two more. If the players are fine without such things, that's fine too. They don't need compensation.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4206384, member: 6562"] Sure, but only a very small few. The trouble is, many non-Core options are [u]weaker[/u] than Core options, and some few are much, much stronger. The variance is too wide -- you can't pick a fair average value. Finally, you're shafting the Fighter. You don't have to care -- he was already pretty shafted when the game came out -- but the idea that a Barbarian could nab two bonus Feats at 1st level really puts a boot to the first-level Fighter's face. Anyway: what's your goal? If it's just to limit non-Core stuff, why not just set a fixed number of things, and let players bring in that number of things? Every few levels, let them bring in one or two more. If the players are fine without such things, that's fine too. They don't need compensation. Cheers, -- N [/QUOTE]
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