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Splitting armor into slash, pierce, and bludgeon
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<blockquote data-quote="Dristram" data-source="post: 35068" data-attributes="member: 1639"><p>Just thought I'd throw in my support for this idea. We have recently been discussing this very thing in my group. Particularly because we're a bunch of buffs on the history of weapons, armor, and fighting styles of Europe. And things were bugging us about the simplicity of the D&D weapon vs. armor system, or lack there of.</p><p></p><p>My initial idea was the break armors into three categories:</p><p></p><p>- leather, hide, padded - slashing weapons do best</p><p>- chain, metal+leather - piercing weapons so best</p><p>- plate - blunt metal weapons do best</p><p></p><p>We hadn't quite figured out the exact details yet. All of your ideas are giving me ideas <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, we've changed our armor system to a DR system. So Armor and Natural Armor bonuses provide DR instead of AC. And the DR just turns the damage into subdual instead of negating it totally. If any one is curious to the exact system, let me know.</p></blockquote><p></p>
[QUOTE="Dristram, post: 35068, member: 1639"] Just thought I'd throw in my support for this idea. We have recently been discussing this very thing in my group. Particularly because we're a bunch of buffs on the history of weapons, armor, and fighting styles of Europe. And things were bugging us about the simplicity of the D&D weapon vs. armor system, or lack there of. My initial idea was the break armors into three categories: - leather, hide, padded - slashing weapons do best - chain, metal+leather - piercing weapons so best - plate - blunt metal weapons do best We hadn't quite figured out the exact details yet. All of your ideas are giving me ideas :) Also, we've changed our armor system to a DR system. So Armor and Natural Armor bonuses provide DR instead of AC. And the DR just turns the damage into subdual instead of negating it totally. If any one is curious to the exact system, let me know. [/QUOTE]
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