Has anyone tried breaking up armor class into three different numbers, slash, pierce, and bludgeon? This could add some new dynamics to different armor types and weapon choice - for instance, plate armor would be very good against slash but not as good against piercing, padded armor might be a little better against bludgeoning that it is against slash and pierce, etc.
Dodge bonuses, dexterity bonuses, enhancement bonuses, and the like would not be effected, only natural armor bonuses and armor bonuses.
I'm just curious to know if anyone has thought about this at all.
Dodge bonuses, dexterity bonuses, enhancement bonuses, and the like would not be effected, only natural armor bonuses and armor bonuses.
I'm just curious to know if anyone has thought about this at all.