To better exemplify the impacts of what I am proposing in my post, I am presenting below a simple table showing the features of 3 gishs options. Remembering that spellcasters and half-casters have the ability to heal themselves or allies, which virtually increases their Hit Points.
Class | Type | Sub-type | Features | Cantrip | Spellslots | AC | HP | Primary | Secondary | Tertiary | Level |
Fighter | Martial | 1/3 caster | Fighting style; second wind; action surge; weapon bond; war magic | 2 | 4 - LVL 1; 2 - LVL 2 | 17/18/19 | 74 | STR/DEX 20 | INT 18 | CON 14 | 08 |
Paladin | Half-caster | Half-caster | Divine sense; divine smite; fighting style, lay on hands, channel divinity (abjure and vow of enmity); relentless avenger; aura of protection; extra attack; subclass spells | 0 | 4 - LVL 1; 2 - LVL 3 | 17/18/19 | 56 | STR/DEX 20 | CHA 16 | CON 14 | 08 |
Wizard | Spellcaster | Fullcaster | Arcane recovery; training in war and song; bladesong; extra attack | 4 | 4 - LVL 1; 2 - LVL 3; 3 LVL 3; 2 LVL 4 | 18 | 41 | INT 20 | DEX 16 | CON 14 | 08 |
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