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Splitting Puddings
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<blockquote data-quote="frankthedm" data-source="post: 3125662" data-attributes="member: 1164"><p>1. Puddings are spread out with extra mass making them thicker['taller'], as it splits they get shorter. Been that way for 30 years.</p><p></p><p>2. It would take a lot of work to stat the pudding as it changes size categories. It would take a top down rebuilding of the creature as was done with the Ogre Mage and as I believe is being done with a few other clunky or problematic monsters. If that much trouble is being made to change the monster, I say those grabbed by the pudding should have a small pudding “attached”, once they escape the grab& the split should only be caused by heavier melee hits, with arrows and such sinking harmlessly into the mass.</p><p></p><p>3. Fireball is a 20’ radius. A pudding that got even weaker as it split could be taken out even more easily than they are now. Currently, there is still a threat from a halved pudding or three.</p><p></p><p></p><p><span style="font-size: 12px"><strong>A question.</strong></span></p><p></p><p>When a pudding splits, Is the new pudding placed adjacent, in a random direction, to the original puddings space? <s>Or does it start in the original puddings space, and then is shunted over far enough, in a random direction, to use the squeezing rules since that is the closest legal placement?</s></p><p></p><p><em><strong>Accidentally Ending Movement in an Illegal Space</strong></em></p><p><em>Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the <strong>closest</strong> legal position, if there’s a legal position that’s closer.</em></p><p><em></em></p><p><em><strong>Closest Creature</strong></em></p><p><em>When it’s important to determine the closest square or creature to a location, if two squares or creatures are equally close, <strong>randomly determine</strong> which one counts as closest by rolling a die. </em></p></blockquote><p></p>
[QUOTE="frankthedm, post: 3125662, member: 1164"] 1. Puddings are spread out with extra mass making them thicker['taller'], as it splits they get shorter. Been that way for 30 years. 2. It would take a lot of work to stat the pudding as it changes size categories. It would take a top down rebuilding of the creature as was done with the Ogre Mage and as I believe is being done with a few other clunky or problematic monsters. If that much trouble is being made to change the monster, I say those grabbed by the pudding should have a small pudding “attached”, once they escape the grab& the split should only be caused by heavier melee hits, with arrows and such sinking harmlessly into the mass. 3. Fireball is a 20’ radius. A pudding that got even weaker as it split could be taken out even more easily than they are now. Currently, there is still a threat from a halved pudding or three. [SIZE=3][B]A question.[/B][/SIZE] When a pudding splits, Is the new pudding placed adjacent, in a random direction, to the original puddings space? [S]Or does it start in the original puddings space, and then is shunted over far enough, in a random direction, to use the squeezing rules since that is the closest legal placement?[/S] [I][B]Accidentally Ending Movement in an Illegal Space[/B] Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the [b]closest[/b] legal position, if there’s a legal position that’s closer. [b]Closest Creature[/b] When it’s important to determine the closest square or creature to a location, if two squares or creatures are equally close, [b]randomly determine[/b] which one counts as closest by rolling a die. [/I] [/QUOTE]
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