Irda Ranger
First Post
I am reading the Sunless Citadel is preparation for running the Adventure Path series. Looking at the threads and story hours on this board, while also looking at the adventure itself, led me to a startling realization.
Paladins are screwed.
A lot of the story hours infer that the only believable way to get through this adventure (for a 1st level party) is to make a deal with the Kobolds, specifically Meepo. The quest seems to assume the PCs should try this, since they get huge Diplomacy bonuses with the Kobold queen if they have Meepo with them.
Paladins cannot have evil associates. They cannot deal with evil creatures, and since they can Detect Evil at will, they can't use the "I didn't know he was bad" excuse. Clearly bargaining is not the only way through this, but it seems like it is the one that the adventure assumes. Equally so Gnomes, who hate Kobolds on sight and vice versa, would have a very hard time with this.
I guess that's the price you pay for using a pre-written adventure?
Paladins are screwed.
A lot of the story hours infer that the only believable way to get through this adventure (for a 1st level party) is to make a deal with the Kobolds, specifically Meepo. The quest seems to assume the PCs should try this, since they get huge Diplomacy bonuses with the Kobold queen if they have Meepo with them.
Paladins cannot have evil associates. They cannot deal with evil creatures, and since they can Detect Evil at will, they can't use the "I didn't know he was bad" excuse. Clearly bargaining is not the only way through this, but it seems like it is the one that the adventure assumes. Equally so Gnomes, who hate Kobolds on sight and vice versa, would have a very hard time with this.
I guess that's the price you pay for using a pre-written adventure?