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D&D 5E [SPOILERS] Enhancing Tomb of Annihilation

Onslaught

Explorer
Something I'm having a little trouble with is figuring out what, if anything, the PCs need to gain an audience with a merchant prince in order to get.
They give life to Port Nyanzaru, but you don't have to use them directly. I had a similar doubt in post #198: what is the point in each of the Merchant Princes.


Ekene-Afa: Many of her items are for sale in the markets, like canoes and raincatchers. Would it be fair to assume that the PCs would need to deal directly with her in order to purchase any of her magic items?
He's presence is "Neutral". You could use him as the sole seller of magic items OR make him apper to supervise one store the PC's are visiting.



Ifan Talro'a: He has "dozens of merchants" who sell his beasts for him. It seems like one needn't meet with Ifan at all, unless you're a Zhent wanting to buy a flying snake.
He's in league with Yuan-ti. He might sell beats to players and point to Salida (guide), or the PC's could see she talking with him when they arrive at a beast shop.


Jessamine: I'm guessing her herbs and plants can be purchased at the markets, but you'll need to see her in person to buy any poisons or sanctions.
Since has the Death Curse, she could call the PCs and give them some kindof support when she discovers they're searching to end the Death Curse.
They could also go after her when they're told to kill Shago, to get permisson to do so.



Jobal: He doesn't seem to sell anything as such, and I can't really see any reason for the PCs to seek him out personally, since the guides advertise their services around the city.
They could be pointed to Jobal when they ask around for guides, and he points to registered guides, showing their "resumes" (aka: handouts).


Kwayothé: It seems like one would be able to purchase everything she controls in the markets. No need to see her directly at all (unless you're up for a bit of S&M).
He's part of Help a Dyeing Man quest, so there's the reason to introduce him to PCs


Wakanga: He seems like the only one who does absolutely need to be dealt with directly, since he mostly deals in knowledge, as well as potions and scrolls.
Syndria outright points to Wakanga, he's probably the first Merchant Prince the players will meet.



Zhanthi: Most of her stuff should be purchasable through the markets. There doesn't seem to be a need to see her directly either.
Another "Neutral" presence. Players can interact with Zindar (who works for Zhanthi) and Shago (her son), but don't need to contact her directly... unless they actually kill Shago.

Given all that, there doesn't seem to be much point in using the black market. There aren't many things that can't be purchased at standard prices on the open market, and there doesn't appear to be anything you can only get via the black market, so I can't see why anyone would bother trying to track down the black markets, especially since everything will cost at least 3x as much as the standard price.
True, but as [MENTION=25643]ca[/MENTION]ppnzap said, it's just the definition of bleck market.

Am I missing something, or is the black market only useful in situations where you can't buy an item through legitimate means, for whatever reason? (Like if you can't get an audience with the relevant merchant prince or if you've offended said prince and they've blacklisted you.)[/QUOTE]
 

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robus

Lowcountry Low Roller
Supporter
I've just indexed post #219 and noted that that is the last one indexed (at the bottom) so that others can start from that point if they chose to spend a moment indexing new posts (I'll review it periodically). Just try to remember to update that notation for the next person, thanks! :)
 

extralead

First Post
Has anyone considered the Archfey in ToA? The module makes mention to the Summer Queen and her ability (but not necessarily desire) to destroy the Ring of Winter. My problem is that the only class (including from the new XGtE content) that links to the Archfey is the Warlock. I was hoping there would be more direct connections to the Archfey for other new subclasses, but I'm not sure this in the works for XGtE. Are there any unique ways to include it?
 

CapnZapp

Legend
I've just indexed post #219 and noted that that is the last one indexed (at the bottom) so that others can start from that point if they chose to spend a moment indexing new posts (I'll review it periodically). Just try to remember to update that notation for the next person, thanks! :)
I have been around for more than a decade and have no idea what you are talking about.

(I am genuinely curious)

Sent from my C6603 using EN World mobile app
 

robus

Lowcountry Low Roller
Supporter
I have been around for more than a decade and have no idea what you are talking about.

(I am genuinely curious)

Sent from my C6603 using EN World mobile app

Take a look at the first post on this thread :) - There's a new feature called Wiki threads and "anything goes" threads like this one really benefit from an index into the posts so that people can quickly get the info they're looking for when wanting to "enhance" their game.
 

pukunui

Legend
Does anyone else want to pretend the gravity ring with the mirror tomb doesn't exist? I get why it's there, but I feel like it would just be a headache to use in play.

EDIT: The generic MM lich has a +12 to hit with its Paralyzing Touch. Acererak, for some unfathomable reason, only has a +8 to hit. Since his proficiency bonus is +7, and he has a +1 from Strength, I'm assuming they've calculated the attack bonus that way. That's also how they've calculated his attack bonus for the staff. Which is fine ... but it makes me wonder how they calculated the generic lich's attack bonus, since it has a Strength mod of +0.

Also, the official MM errata changed the generic lich's Disrupt Life legendary action so it targets "non-undead" creatures rather than living ones, but Acererak's action just says "creature". Do you suppose that's an error, or is his action more powerful and can even affect undead creatures?
 
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robus

Lowcountry Low Roller
Supporter
Does anyone else want to pretend the gravity ring with the mirror tomb doesn't exist? I get why it's there, but I feel like it would just be a headache to use in play.

I was definitely concerned that players wouldn't "get it" and would waste a bunch of time messing about there (I wanted there to be at least a strange sensation as they passed through the top of the ring). On a second read I got less concerned once I realized that the dead body is supposed to be absent once they transit the full ring. I just think a DM will have to send a lot of clues so at least when the realization strikes there'll be an "aha!" rather than a "gotcha!"
 

I was definitely concerned that players wouldn't "get it" and would waste a bunch of time messing about there (I wanted there to be at least a strange sensation as they passed through the top of the ring). On a second read I got less concerned once I realized that the dead body is supposed to be absent once they transit the full ring. I just think a DM will have to send a lot of clues so at least when the realization strikes there'll be an "aha!" rather than a "gotcha!"

I'm a bit concerned about it too. I've been wavering on using it, but I'm thinking someone is going to throw out a Perception check attempt when they notice the body is missing, which will allow them to realize that there are no longer any of their footprints in the dust as well, and that their surroundings look less run-down than before.
 

dropbear8mybaby

First Post
EDIT: The generic MM lich has a +12 to hit with its Paralyzing Touch. Acererak, for some unfathomable reason, only has a +8 to hit. Since his proficiency bonus is +7, and he has a +1 from Strength, I'm assuming they've calculated the attack bonus that way. That's also how they've calculated his attack bonus for the staff. Which is fine ... but it makes me wonder how they calculated the generic lich's attack bonus, since it has a Strength mod of +0.
It's a melee spell attack so it's calculated with the Intelligence bonus. Acererak's is therefore the wrong one. His should be +15.

Although, the lich's Arcana bonus should also be +19 instead of +18.
 

pukunui

Legend
It's a melee spell attack so it's calculated with the Intelligence bonus. Acererak's is therefore the wrong one. His should be +15.
Right. Good catch.

Although, the lich's Arcana bonus should also be +19 instead of +18.
Yeah, I noticed that one myself a while back, as it's +19 already in my statblock for Valindra ... but it does need to be added to the official MM errata still.
 

pukunui

Legend
I'm not sure what the official year is for Faerun currently but I worked out that if you set ToA in 1492: The Year of Three Ships sailing, you could do something pretty neat with the calendar. This is a leap year where there's a Shieldmeet in-between Flamerule and Eleasias, just after Midsummer's Day. If you start the adventure on the 11th of Mirtul, then Midsummer's Day is the 80th day since the adventure started, and the day when Syndra will die.
Shouldn't it be the 12th of Mirtul? Syndra has 79 hit points, not 80, so if you started on the 11th, she'd get to 0 the day before Midsummer (the 30th of Flamerule). Right? Or am I failing at basic math?

Likewise, if Jessamine has 58 hit points on the 12th of Mirtul, she'll reach 0 hit points on the 10th of Flamerule. Right?
 
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CapnZapp

Legend
Take a look at the first post on this thread :) - There's a new feature called Wiki threads and "anything goes" threads like this one really benefit from an index into the posts so that people can quickly get the info they're looking for when wanting to "enhance" their game.
Ah. I am aware of wiki threads and have started one myself. I just didn't connect any of your "indexing" terminology to the feature.

Cheers

Sent from my C6603 using EN World mobile app
 

pukunui

Legend
It looks like Xandala has some copy/paste errors. She's meant to be a sorcerer, but her statblock looks like it originally belonged to a wizard (she's got Int/Wis save proficiencies, instead of Con/Cha, and she has "prepared" her sorcerer spells). Whoops!
 

robus

Lowcountry Low Roller
Supporter
It looks like Xandala has some copy/paste errors. She's meant to be a sorcerer, but her statblock looks like it originally belonged to a wizard (she's got Int/Wis save proficiencies, instead of Con/Cha, and she has "prepared" her sorcerer spells). Whoops!

Simple to switch out, or does a new stat block need to be cooked up?
 

pukunui

Legend
Simple to switch out, or does a new stat block need to be cooked up?
Easy to fix, I'd say. I'm just mentioning errors that I come across here, rather than making a whole new ToA Errata thread, as I haven't noticed enough to warrant one. (This adventure seems to have been much better edited than PotA and Tales were, for instance.)
 

Onslaught

Explorer
Based on @extralead posts, I made a skeleton of the adventure (again, I'm adapting it to Eberron), which I show below.

Keep in mind that the trip length seems a bit long, but heck, this (and Omu) is the most interesting part of the adventure IMHO. I'll probably change the Death Curse form -1HP each day to -1hp each 1d4 days to accomodate the "time bomb effect" for NPCs, but right now I think i'll use Find Artus Cimber as the major plot until the Curse kicks in and shakes things up.

Also, I'm adding a few places and side quests based on 3.5 Eberron books, so if you think something sound off (like a new guide, quest, location), it's because it's not in this book.

1. Intro: Characters meet in Sharn, get motivation to travel to Xen'drik and get a Windgalleon or Wavegalleon (EHB)

  • Meet with with Flamewind in Sharn (SCoT, pg. 72)
  • Meet with [Patron], get [Motivation] and a letter of credit to pay for trip to Sharn
    1. Find Artus Cimber
    2. Get cure for Death Curse for [Important NPC]
    3. Find out what's happening with [Mabar Moon] being strange recently
  • Meet with Captain [Joe 'd] Lyrandar at [Tavern] and get to Wind/Wave Galleon
2. Shargon's Theeth: Travel from Sharn to Stormreach, a 3-day trip to Xen'drik, during which the PC's will face a Sahuagin threat

  • Day 1 (near Khorvaire): Pass by other ships in the morning
  • Day 2 (Sea): ?
  • Day 3(Shargon's Teeth): [Something] happens and ship must be pulled back, get attacked by Sahuagin
  • Day 4: Arrive at Stormreach early in the morning
3. Stormreach (P1): Explore the city, contact 1-3 StormLords, get "Tier 1" guides

  • Directed to [Specific Stormlord] and [Specific Tavern]
  • Quest Seeds: Hunting Party, Snake Hunt, [adapt Save an Innocent Man?]
  • Guides: Azaka Stormfang, Erag
4. Jungle (Skyfall Peninsula): First trips to the jungle to complete first quests and get some gold and get to know the perils of the jungle

  • 8-day round trip: forage, insects, heat and water
  • Locations: Hvalspyd (Frost Giant), Snake Hunt Location, Hunting Party Location
5. Stormreach (p2): Contact Coin Lord who has the Death Curse, get some direction towards main plot, maybe see the most common sites that are near Port Nyanzaru (?)

  • [Specific Stormlord] has the Death Curse, can ask PC’s for help or know they’re asking around
  • Quest Seeds: Help a Dyeing Man, Academic Errand
  • Guides: Faroul & Gondolo, Shago, Ulina Pyranim
6. Jungle (Skyfall Peninsula, p2): Second trip to the jungle

  • 8-to-10-day round trip
  • Locations: Academic Errand Location (will point to Orolunga in the Deep Jungle to the south), Yellyark, Vron
7. Stormreach (p3): Access/approached by "Tier 2" guides, prepare to go to deep jungle passing by Last Chance

  • Return from the jungle, buy stuff, contact NPCs
  • Quest Seeds: Hunt Pirates, Explore Fog Lake
  • Guides: Dyn’celia, Half-drow, Qwasha (now undead become a bigger threat), Salida
8. Jungle (Last Chance and Titan's Teeth): Quickly pass the Skyfall Peninsula, reach Last Chance and get across Titan’s Teeth via Traveler’s Curse to reach the South Jungle

  • 20-day trip by foot from Stormreach, which is too long and dangerous
  • 5-day trip by Elemental Powered Riverboat (GoEC, pg 13), but he won’t go any further, may take leverage on Stormlords or Dragonmarked House relationship
  • Pass by the Zigurat (GoEC) during trip
  • Quest Seeds: Escort a Priest to Camp Vengenace
  • Guides: [priest from escort mission]
9. Jungle (Xen'drik – South Jungle): Explore sites that would be somewhat near from Port Nyanzaru (obs.: this is expected to start near day 30)

  • 25-day trip expected
  • Places of Interest: Dungrunglung, Camp Righteous, Camp Vengenace, Aataz Muhaha, Firefinger (?)
  • Quests: Missing Missionaries (in Camp Righteous)
10. Jungle (Xen’drik – Down The Hydra’s Head): Explore sites that would be somewhat far from Port Nyanzaru

  • 25-day trip expected
  • Places of Interest: Heart of Ubtao, Kir Sabal, Nangalore, Wrek of Star Godess, Tharkgun Dhak
11. Jungle (Xen'drik – Deep Jungle): Explore sites farther from Port Nyanzaru and finish side quests before Omu

  • 15-day trip expected
  • Guides: Eku substitute
  • Places of Interest: Oorolunga, Dragon Lair
12. Omu, Fane and Tomb: This part is more linear

Players will probably find Artus Cimber by part 10 or 11
 

pukunui

Legend
I know the adventure says that if you want to use Meat Grinder mode, you have to do so from the very start, but I'm considering saving it until the PCs get to Omu. Maybe it's because more time has passed, so the death curse has grown stronger, or maybe it's just because of the PCs' proximity to the Soulmonger. But I think I'd like to go a wee bit easier on the PCs until they actually get to the main part of the adventure.
 

I know the adventure says that if you want to use Meat Grinder mode, you have to do so from the very start, but I'm considering saving it until the PCs get to Omu. Maybe it's because more time has passed, so the death curse has grown stronger, or maybe it's just because of the PCs' proximity to the Soulmonger. But I think I'd like to go a wee bit easier on the PCs until they actually get to the main part of the adventure.

And because PCs fall like wheat before the scythe until they reach level 5 anyway...
 

My campaign started with the PCs heading to the Snout of Ogmar from the Tortle Package, to retrieve a McGuffin that will allow Grandfather Mtembe to scry the location of the Soulmonger. They engaged in a sea journey on a trading ship, were chased by pirates and then their ship capsized in a powerful storm. Two of the PCs did not survive that peril but were spared by a Sea Hag at the cost of one of their eyes. Washing ashore they fought some creatures near the Cauldron before being found by their guide, who had located some canoes that had washed ashore after the storm. They have just arrived at Ahoyhoy and are making their way to a defunct temple of Umberlee...
 


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