Quickleaf
Legend
So my group got all the skeleton keys and completed all the trials and got as far as putting one key in the gate when the Sewn Sisters showed up. They killed one hag, but the other two managed to grab the key from the door and go ethereal. They’re now heading for the ceiling, with the PC who befriended Strawbunde (and thus has the 3x etherealness spell charm) in hot pursuit.
If that PC fails to reclaim the key on her own, is that the end of the adventure?
None of the other PCs can go ethereal, so if the hags escape from the one who can, how will the PCs get through the door? There doesn’t seem to be any other way through except for using all five keys. So if they can’t get that key back, they’re screwed.
While we’re not there yet, I decided early on that the Tomb was the lair of the Sewn Sisters (so I could draw on some cool ideas in Volos Guide to Monsters), and that the “Mirror Tomb” in Area 19 was simply the Border Ethereal Plane. This is a way the PCs could turn Ethereal en masse and go after the Sewn Sisters. It requires backtracking several dungeon levels, during which the Night hags surely conjure up stuff to oppose the PCs, but it definitely is a way forward.
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