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[Spoilers] Handling the urn
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<blockquote data-quote="Andrew Moreton" data-source="post: 7524407" data-attributes="member: 6920268"><p>1. Use your judgement for what will work in your campaign</p><p>2. Don't even understand your question. </p><p>3. A gun is a machine , tinker is a master of machines including guns as can be seen in the AP fairly obviously for his purposes guns are machines</p><p>4. I would let them get a bit from it but in the same way their use of their spirit empathy is limited to a few uses per day , I would let them commune with the orb a few times per day. Maybe more if they take the prestige class</p><p>5. Slowly means not immediatly but over a time frame appropriate for your campaign could be days or weeks, even months although there aren't any months in this world. Also varies on the strength of will of the character and how much he uses it. Use your judgement</p><p>6. They are a large part of what the orb does and contribute to the insanity and none active powers the game mechanic is just there to explain the effects.</p><p>7. Use the animate object spell for guidance and then use your judgement depending what the object is and what the sphere of influence the pc has fire probably works differently than fey</p><p>8. How does Tinker use it? He tends to carry it with him or keep it near him no mention of it floating around or being worn or carried all the time</p><p>9 . Pick a size you like, maybe it changes depending on its owner, tinker is fairly small so it probably is not a foot in diameter, but Orbs as jewelery tend to be a few inches across . Pick one you like it's down to your choice</p><p>10. By using the judgmental skills you develop as a GM , if you think the urn is going to make your life too difficult make sure no pc's end up with it , there is a perfectly good volcano for it to fall into, or make the madness sufficiently inconvenient they dump it.</p></blockquote><p></p>
[QUOTE="Andrew Moreton, post: 7524407, member: 6920268"] 1. Use your judgement for what will work in your campaign 2. Don't even understand your question. 3. A gun is a machine , tinker is a master of machines including guns as can be seen in the AP fairly obviously for his purposes guns are machines 4. I would let them get a bit from it but in the same way their use of their spirit empathy is limited to a few uses per day , I would let them commune with the orb a few times per day. Maybe more if they take the prestige class 5. Slowly means not immediatly but over a time frame appropriate for your campaign could be days or weeks, even months although there aren't any months in this world. Also varies on the strength of will of the character and how much he uses it. Use your judgement 6. They are a large part of what the orb does and contribute to the insanity and none active powers the game mechanic is just there to explain the effects. 7. Use the animate object spell for guidance and then use your judgement depending what the object is and what the sphere of influence the pc has fire probably works differently than fey 8. How does Tinker use it? He tends to carry it with him or keep it near him no mention of it floating around or being worn or carried all the time 9 . Pick a size you like, maybe it changes depending on its owner, tinker is fairly small so it probably is not a foot in diameter, but Orbs as jewelery tend to be a few inches across . Pick one you like it's down to your choice 10. By using the judgmental skills you develop as a GM , if you think the urn is going to make your life too difficult make sure no pc's end up with it , there is a perfectly good volcano for it to fall into, or make the madness sufficiently inconvenient they dump it. [/QUOTE]
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