RangerWickett
Legend
Stanfield benefits from the miniadventure Bonds of Forced Faith, and possibly from getting blown up and resurrected in adventure five.
One thing I've recently incorporated into my game that sort of ties in with this is that my PCs all have a sort of "legendary save" or action; a single-use, campaign "Oh" button for the character; could prevent a death, land a needed hit as a crit, make a save or something along those lines when the tension is high and tough. No one has used it yet, but when they do I will flash them forward in the narrative to the battle on Reida against the Voice of Rot. The idea behind it all being that the PC, in the future, is seeing parts of their own time line, and at a penalty in their fight against VoR they can aid themselves in the past, in a moment they thought was critical. The descriptors will all be ominous and vague, never saying what or where exactly they are, but more along the lines of "You couldn't have thought things would go like this; but now, with this strange sky full of stars around you, and the massive skeletal monster before you, the severity of the situation dawns on you." Then, tie in the moment in game as to why the PC acts at that one moment in history.
My hope is that it'll do a bit of foreshadowing, and give me more ways to tie in VoR and the aforementioned writing on the bones and eschatol stuff.