Jixan said:Several of the players suggested that I needed to provide more direction as DM.
Here's the scenario:
..... The party has intercepted one of the messengers and discovered all of this information. The party is also too weak to take on the Warlocks directly.
As DM, to what extent do I lead them to a way to stop this powder from coming from the east?
Pagan priest said:I'm having this problem too. A while back, the party encountered a swarm of wasps, blocking the road. They dithered about aimlessly for over an hour of real time before coming up with any sort of plan. Most of the time was spent with "Well, there's nothing my character can do, so I'll just sit here and wait" comments from the players.
Later, I tried to give them info about a dungeon that I had planned. An NPC told them about a magic sword, told them who had the map to the place. None of the players bothered to even try to get any further info about it, they just complained about not having any "direction".
kigmatzomat said:If they didn't try to go around they need serious mental care. However I suspect, intentionally or not, you implied the road was utterly unavoidable and there was no way around.
This might not be direction(DM) as much as it is direction(game). I, personally, hate "find the magic whoosis" sessions: it feels like I'm playing Diablo.
Consider asking your players what kinds of adventures they'd like to play. Don't just listen to the detail but the nuances. Take a look at your game and figure out what flavor it has. Does it have any? Why? What are you considering flavor? Are you sure that isn't just special effects in your mind's eye? (Meaning "kewl critters" don't translate well as flavor on their own without a LOT of DM work)
Pagan priest said:Well, I didn't mention it here, but they had a wagon and it was a road through a hilly area... easy to walk around, have to use the road for the wagon.
Prior to this gaming session, I had sent out an e-mail asking the players what direction they wanted to go. Only one bothered to answer (and then only once I showed up to the game), and he said he wanted a dungeon crawl. No body argued this idea.
Flavor? I've offered to cook gourmet meals, and they are insisting on fast food! In the last session, one player (having been duly wacked upside the head with a clue by four after the previous session) was trying to get the party to go and talk to the NPC's for some information about possible adventures, another player was constantly interupting him, insisting that "we get on with the adventure"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.