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<blockquote data-quote="Felix" data-source="post: 1392036" data-attributes="member: 3929"><p>I think you want to give a huge advantage to the hider because you have already given an enormous advantage to the spotter... that owl familiar just happens to be flying right above where the PCs are. Who says the familiar ever has to run accross their trail? He has to be flying somewhere near them first. If the PCs are moving through an untrailed forest, the owl has to cover a huge amount of ground, and will likely never have an opportunity to see the same section of ground twice. 60' in the air doesn't give you much ground to look at, especially if that is already above the canopy. Might as well put the owl 100' in the air, make the spot check more difficult, and allow him to see more ground with one spot check. If you're going to ignore the other 300 spot checks the owl made and didn't see the PCs (because they weren't there) then of course the one check the owl makes when the PCs are around is going to seem incridibly easy.</p><p></p><p>And why isn't the enemy wizard <em>Scrying</em> anyway? Wouldn't that be a wizard's first inclination to find his enemies? Once he knew, he could send his familiar to keep tabs on them. Either way, the PCs arn't going to stay Hid, especially if they arn't trying to.</p></blockquote><p></p>
[QUOTE="Felix, post: 1392036, member: 3929"] I think you want to give a huge advantage to the hider because you have already given an enormous advantage to the spotter... that owl familiar just happens to be flying right above where the PCs are. Who says the familiar ever has to run accross their trail? He has to be flying somewhere near them first. If the PCs are moving through an untrailed forest, the owl has to cover a huge amount of ground, and will likely never have an opportunity to see the same section of ground twice. 60' in the air doesn't give you much ground to look at, especially if that is already above the canopy. Might as well put the owl 100' in the air, make the spot check more difficult, and allow him to see more ground with one spot check. If you're going to ignore the other 300 spot checks the owl made and didn't see the PCs (because they weren't there) then of course the one check the owl makes when the PCs are around is going to seem incridibly easy. And why isn't the enemy wizard [i]Scrying[/i] anyway? Wouldn't that be a wizard's first inclination to find his enemies? Once he knew, he could send his familiar to keep tabs on them. Either way, the PCs arn't going to stay Hid, especially if they arn't trying to. [/QUOTE]
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