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Spring's D&D Release Will Be Ship-Themed
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<blockquote data-quote="Derren" data-source="post: 7768579" data-attributes="member: 2518"><p>I just wonder what theme they will chose for the books.</p><p>D&D is very pulp and the most pulpish naval theme is pirates, specifically the swashbuckling Jack Sparrow style pirates. Problem is, Jack Sparrow and D&D does not mix well.</p><p>First, no cannons. Second, trigger happy mages. Third, D&D being a group game where everyone wants in on the action instead of the captain making the decision (especially trigger happy mages). Forth, a completely different combat mechanic for naval engagements. You have flying, said mages and soon players will find out that with some magic they can attack ships from below which is very risk free.</p><p>And then there are all the different races with all their different takes and technology levels for their ships (at least when you follow FR lore).</p><p></p><p>So my expectation is that any D&D nautical book will be a complete mess and requires an extra suspension of disbelieve to work. And that does not even address the problem of how to integrate ship vs ship combat where most of the time the entire party will have only one ship and thus one or two guys making the important decisions while the others are at best supporting roles into a game which spends a lot of effort on having everyone be effective in combat. That is a completely different mindset. Not to mention that naval combat usually requires several concepts D&D specifically ignores like facing.</p><p></p><p>And apart from combat a lot of problems of sailing like provisions, etc. are solved by low level spells and generally ignored for land travel anyway, so nothing you can fill a book with. This even extends to the motivation of being a pirate in the first place as money is plentiful in D&D and you get enough of it by simple adventuring. So why be a pirate which takes more effort and is not in any way less dangerous?</p><p>I would be surprised if WotC manages to solve all this problems but I do not believe it.</p></blockquote><p></p>
[QUOTE="Derren, post: 7768579, member: 2518"] I just wonder what theme they will chose for the books. D&D is very pulp and the most pulpish naval theme is pirates, specifically the swashbuckling Jack Sparrow style pirates. Problem is, Jack Sparrow and D&D does not mix well. First, no cannons. Second, trigger happy mages. Third, D&D being a group game where everyone wants in on the action instead of the captain making the decision (especially trigger happy mages). Forth, a completely different combat mechanic for naval engagements. You have flying, said mages and soon players will find out that with some magic they can attack ships from below which is very risk free. And then there are all the different races with all their different takes and technology levels for their ships (at least when you follow FR lore). So my expectation is that any D&D nautical book will be a complete mess and requires an extra suspension of disbelieve to work. And that does not even address the problem of how to integrate ship vs ship combat where most of the time the entire party will have only one ship and thus one or two guys making the important decisions while the others are at best supporting roles into a game which spends a lot of effort on having everyone be effective in combat. That is a completely different mindset. Not to mention that naval combat usually requires several concepts D&D specifically ignores like facing. And apart from combat a lot of problems of sailing like provisions, etc. are solved by low level spells and generally ignored for land travel anyway, so nothing you can fill a book with. This even extends to the motivation of being a pirate in the first place as money is plentiful in D&D and you get enough of it by simple adventuring. So why be a pirate which takes more effort and is not in any way less dangerous? I would be surprised if WotC manages to solve all this problems but I do not believe it. [/QUOTE]
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