Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Spring's D&D Release Will Be Ship-Themed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WaterRabbit" data-source="post: 7768708" data-attributes="member: 2445"><p>In the Forgotten Realms there are cannons. </p><p></p><p></p><p></p><p>If cannons are present, they typically will outrange low level mages. Without cannons, boarding actions would be more common, so not that much different than land actions. Just some extra complications.</p><p></p><p></p><p></p><p>Other RPGs make this work (like Star Finder) and it looks like the ship rules they released for comment give some nod to this. I think they missed a few roles in their nautical supplement, but the concept mostly works.</p><p></p><p></p><p></p><p>It doesn't really require a different mechanic unless you want to make it a war game instead of an RPG. And they factors have been true with all version of D&D and in thousands of games run. So what?</p><p></p><p></p><p></p><p>So?</p><p></p><p></p><p></p><p>You make this sound difficult -- it isn't. I have done it many, many times with every version of D&D. DMG does have rules for facing. It doesn't have very good rules for creatures and objects that are long compared to wide, but in ship-to-ship combat running it like a wargame would be kind of dull anyway.</p><p></p><p></p><p></p><p>Yes, this is what magic is for, to solve problems. However, even in a magic rich world like the Forgotten Realms, not every ship will be staffed with mages and clerics.</p><p></p><p>Being a pirate is just a different from of adventuring. Also, I would assume the PCs are more likely fighting pirates and/or using nautical transportation to take them to an adventuring site. <em>Sindbad and the Seven Seas</em> comes to mind.</p><p></p><p></p><p></p><p>Life is full of surprises. Hopefully this supplement will be one.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7768708, member: 2445"] In the Forgotten Realms there are cannons. If cannons are present, they typically will outrange low level mages. Without cannons, boarding actions would be more common, so not that much different than land actions. Just some extra complications. Other RPGs make this work (like Star Finder) and it looks like the ship rules they released for comment give some nod to this. I think they missed a few roles in their nautical supplement, but the concept mostly works. It doesn't really require a different mechanic unless you want to make it a war game instead of an RPG. And they factors have been true with all version of D&D and in thousands of games run. So what? So? You make this sound difficult -- it isn't. I have done it many, many times with every version of D&D. DMG does have rules for facing. It doesn't have very good rules for creatures and objects that are long compared to wide, but in ship-to-ship combat running it like a wargame would be kind of dull anyway. Yes, this is what magic is for, to solve problems. However, even in a magic rich world like the Forgotten Realms, not every ship will be staffed with mages and clerics. Being a pirate is just a different from of adventuring. Also, I would assume the PCs are more likely fighting pirates and/or using nautical transportation to take them to an adventuring site. [I]Sindbad and the Seven Seas[/I] comes to mind. Life is full of surprises. Hopefully this supplement will be one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Spring's D&D Release Will Be Ship-Themed
Top