Henry said:
MnM quick? You jest!

That I have to look again; the impression I got was complicated by dynamic inits and the actions that had multiple parts to complete in the combat chapter.
I said
almost, but yes. Surprised the hell out of me, too. Definitely as quick ad a DnD 3.5 combat, likely a bit quicker. I'm making allowances for my group here.
Autofire gave me a different impression. I loved Spycraft 1's Auto and Strafe rules, and the "one roll" aspect was simple and easy to follow to me; the new one - I can't put my finger on, and until I get to a book, I won't be able to tell you what strikes me as more complicated about it. Doesn't it have an extra step from SC1's rules?
You may be getting hung up on the +2 error range or the double recoil (which for most autofire weapons doesn't come into play), but it's 1 roll to hit, 3 bullets per volley, max volleys equal to 1/3 the ammo you have left, -1 per volley. That
also means you can replicate spray and pray with high-volume automatic pistols...
What I don't understand is how you rarely adjust, if almost every action has a 1 to 3 init adjustment attached? That's what gets me, as a user of initiative cards, which are the greatest thing since dice.
Fortunately, I've got my book here at work, so...let's take a look. It'll help cement the rules in my head anyways.
Aim increases your count by +1.
Brace by +1.
Called Shot -5.
Delay and Regroup adjust +x variably.
Joint Action is a special case.
Press adjusts by -20, but you get to go
right away.
And that's it. That's a few actions (not counting Recoil penalties, but again - unless you have low Str characters, you won't see those) out of the lots and lots available.
And the NPC system I've definitely got to look over a FOURTH time, because while everybody tells me how simple it is, I've got too many old Dungeon Master-isms that I'm having trouble overcoming when designing adventures and plotting encounters and CR's.
Is it just something that it's going to take play to overcome, or does anyone have a better place to look? I've tried following the Alderac forums, and all I see are conversions on how to convert this, that and the other to Spycraft, darned little about RUNNING the thing as-is.
Ahh, but the NPCs are scaled by mission caliber compared to agent level, not CR. Personally, I don't care for the scene or mission CR, but there's tidy little rules for NPC experience right there. As for the rest...yeah, in play it works a lot better than it looks on paper, and once you get into the swing of it, it runs
damned fast.