surfmonkey
First Post
Coming up in a few weeks here, I'm going to be running a short 5 or 6 sessions Spycraft mini-series, to fill a break gap. Because it's for sure limited run, I want to crank the volume to 11 on everything. I'm starting them at 5th level, and I plan on hitting the ground running. The thing is, other than a few broad strokes, I'm having a hard time with the espionage portion of the storyline...
I plan to start off in media res, with some of the team on a commercial plane defusing a hostage situation (think the hidden ending of Call of Duty Modern Warfare), and the other part in engaged in freefall combat with an enemy (sorta like Shoot Em Up, only maybe a little less crazy). As things reach a crescendo, the "camera" will fade to black and we'll jump back 72 hours. I'll then introduce them to the Agency, and its near-futuristic setup. I'll lay out the mission, which at first will look absolutely nothing like a situation that would turn into an airborne hostage crisis (still hammering this part out, see what I mean?). We'll then go through the usual setup, gear selection, and play through everything like a normal adventure. Eventually, we'll end up back where we started (and I'm not worried about it being seen as railroading, 'cause as soon as the players realize they saw the ending first, they'll automatically be looking for it the whole time, whether I push them that way or not. They're predictable like that).
Once we're back to the present, we'll finish off the big sequence, but there's a catch. The whole plane thing was a smokescreen to cover up something much nastier, and somehow (I'll have to do some creative winging here, but I'm used to that) the team ends up getting burned. End session one.
Session two I basically want to try for a Burn Notice kind of vibe, with the "helping the downtrodden" thing. I may even just rip off a favorite episode, I dunno. In the end, it brings the team to the attention of a backer who wants to "sponsor" them to remedy the wrongs that were done that got them burned. I figure to make it more interesting he'll be some sort of a more disreputable type...
From here is where I'm kinda blank. I want the next few sessions to be really awesome espionage mission kinda stuff, all self-contained but leading towards the big season-ending plot (again, Burn Notice style). But I'm kinda blanking on good high-end espionage missions. Anyone got any suggestions, things I can read or watch, stuff I can blatantly rip off?
Sorry it took me so long to get to the point... How does what I have sound? What would you do differently? Where can I get some cool espionage setups?
I plan to start off in media res, with some of the team on a commercial plane defusing a hostage situation (think the hidden ending of Call of Duty Modern Warfare), and the other part in engaged in freefall combat with an enemy (sorta like Shoot Em Up, only maybe a little less crazy). As things reach a crescendo, the "camera" will fade to black and we'll jump back 72 hours. I'll then introduce them to the Agency, and its near-futuristic setup. I'll lay out the mission, which at first will look absolutely nothing like a situation that would turn into an airborne hostage crisis (still hammering this part out, see what I mean?). We'll then go through the usual setup, gear selection, and play through everything like a normal adventure. Eventually, we'll end up back where we started (and I'm not worried about it being seen as railroading, 'cause as soon as the players realize they saw the ending first, they'll automatically be looking for it the whole time, whether I push them that way or not. They're predictable like that).
Once we're back to the present, we'll finish off the big sequence, but there's a catch. The whole plane thing was a smokescreen to cover up something much nastier, and somehow (I'll have to do some creative winging here, but I'm used to that) the team ends up getting burned. End session one.
Session two I basically want to try for a Burn Notice kind of vibe, with the "helping the downtrodden" thing. I may even just rip off a favorite episode, I dunno. In the end, it brings the team to the attention of a backer who wants to "sponsor" them to remedy the wrongs that were done that got them burned. I figure to make it more interesting he'll be some sort of a more disreputable type...
From here is where I'm kinda blank. I want the next few sessions to be really awesome espionage mission kinda stuff, all self-contained but leading towards the big season-ending plot (again, Burn Notice style). But I'm kinda blanking on good high-end espionage missions. Anyone got any suggestions, things I can read or watch, stuff I can blatantly rip off?
Sorry it took me so long to get to the point... How does what I have sound? What would you do differently? Where can I get some cool espionage setups?