jezter6 said:
I'm starting to get depressed that everyone is diverging so far off the beaten path of d20 that it's starting to look less and less like d20 and now it takes work to convert it to any other d20 based system.
Same here. I think it's a designer-personality thing. The people who take the initiative to write and design usually do so because they think THEIR ideas are better. It flows pretty naturally then, that the stuff that gets written is from people who thought they could do better than what was out there.
Which, really, I don't see improving things a whole lot. Usually one person or a small group of people (who get caught up in GroupThink pretty easily) just decide to rewrite a bunch of existing stuff and create their own new rules for some other stuff.
Over and over.
As opposed to people changing a few things for the better and leaving the bulk, or consulting as much OGC material as they can on a subject and using as much as possible only changing what HAS to be changed to perform the function they seek to.
SC2.0 is, IMO, one of the most guilty sources of this. There's alot of stuff in there that is, functionally, no different than d20 standard ... but rewritten and renamed and slightly tweaked to no appreciable benefit other than leaving the system far enough off d20 base that it becomes difficult to work with. So difficult that, 9 times out of 10, it isn't worth the time to try backward-converting it. Stuff like changing the initative system, the thousand-and-one damage types, the skill system, etc.
--fje