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SPYCRAFT: Blood Money (Road to Binga)
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<blockquote data-quote="Game Control" data-source="post: 171147" data-attributes="member: 4033"><p><em>The Jeeps race through the street of Binga, scattering bystanders on their way. Both the soldiers and the agents frantically exchange fire. Ronin scores several solid hits on the enemy jeeps and even Kareem manages, with surprising control, manage to shoot accurately backward while keeping an eye on the road. Things seem to go well until a carefully aimed burst fired from the grinning Captain N'Gambe hits Ronin in the ribs. Two bullets hit him, one just grazes him but the other one penetrates deeply. As if things weren't bad enough, suddenly the agents turn a sharp corner and come face to face with 10 wheeler headed in the opposite direction and taking a very wide turn of his own. With the practiced reflexes of a New York taxi driver, Kareem manage to squeez his jeep on the sidewalk and avoid the truck. You hear more than you see the confirmation that the soldiers were not as lucky.</em> </p><p></p><p><strong>OOC:</strong> </p><p></p><p>Chase Speed starts at 60 Mp/h</p><p></p><p>Kareem maneuver: Set Up (by his description, please be more explicit next time)</p><p>Soldier maneuver: Jockey</p><p></p><p>modifier -2/0</p><p></p><p>Soldier</p><p>8 + 3</p><p>Kareem</p><p>11 + 12</p><p></p><p>Kareem wins by 12: Passengers and driver gains a +6 bonus to attack.</p><p></p><p>Lead augments to 7</p><p></p><p>Attacks on the car, def 11:</p><p></p><p>Kareem;</p><p>+4 attack</p><p>+6 for successful set up maneuver</p><p>-6 for shooting while driving</p><p>-6 for range (70 feet, pistol 20 ft RI)</p><p>-2 for speed (50+)</p><p></p><p>17 - 4 ; hit</p><p>Dmg 7 (after DR) </p><p></p><p></p><p>Ronin</p><p>+4 attack</p><p>+1 wide burst</p><p>+6 set up maneuver</p><p>+1 Point Blank shot (AK-47 range; 90 ft)</p><p>-2 shooting from moving vehicle</p><p>-2 speed (50+)</p><p></p><p>12 + 8</p><p>16 + 8</p><p>Dmg 4 and 10 (after DR)</p><p></p><p>6 bullet were spent (that brings us to 21 bullet for this fight, I believe)</p><p></p><p>Jeep total damage; 21</p><p></p><p>Bad guys retaliate;</p><p></p><p>2 soldiers direct 4 wide burst on the agents's jeep (def 13)</p><p></p><p>+2 attack</p><p>+1 Wide burst</p><p>-2 moving V</p><p>-2 speed (50+)</p><p></p><p>15 - 1</p><p>17 - 1</p><p>16 - 1</p><p>18 - 1</p><p></p><p>All hit!</p><p>Dmg, hum, all under 10 (your jeeps hardness). And it gets me thinking that +5 hardness for 1 GP is a little cheap... Oh well, next time I'll bring rocket launchers to the party.</p><p></p><p>N'Gambe; He targets Ronin (def 18 with cover)</p><p>+ 6 attack</p><p>+1 PBS</p><p>+1 wide burst</p><p>-2 MV</p><p>-2 SP</p><p></p><p>10 + 4</p><p>20! I spend 1 Action D</p><p>Dmg 7 Wounds Points (DR duly noted)</p><p></p><p>Ronin is now wounded. After checking carefully the rules, I realize that this doesn't mean a -2 to STR and DEX as long as he stills has VP. It just means he has to be careful because another lucky critical could kill him. This also remember that I should come up with a mechanic to determine if someone is knocked down from the shock of being hit. Some other time.</p><p></p><p>Crash check VS 10 wheeler; </p><p></p><p>it goes for both jeeps. DC is 19 under the present circumstances. Kareem's -2 for having taken an half action during the round only applies to the next maneuver check, not crash check. I mention it cause I wondered about that and bothered to check. Gotta be some other GC watching me, so I cover my back!</p><p></p><p>Kareem;</p><p>3 + 12 ; 15. Failed. I'm gonna take a leap of faith here and assume that this is exactly the kind of thing you'd want to spend and AD on. Otherwise, the damage could kill Ronin.</p><p></p><p>AD: 6. 15 + 6; success.</p><p></p><p>Soldier</p><p>7 + 5; 12</p><p>AD of my own </p><p>5</p><p></p><p>Failed, the jeep crash in the 10 wheeler!</p><p>17 dmg after hardness. The vehicle fails it % check and is immobilized. It isn't exploding or anything, though. N'Gambe gotta be furious but his driver is out cold from the crash and there ain't nothing he can do to keep you from escaping. </p><p></p><p>What do you know, you win the chase on a fluke! (The 10 wheeler occured because of the 1D6 I roll each round to see if something like that might happen).</p></blockquote><p></p>
[QUOTE="Game Control, post: 171147, member: 4033"] [I]The Jeeps race through the street of Binga, scattering bystanders on their way. Both the soldiers and the agents frantically exchange fire. Ronin scores several solid hits on the enemy jeeps and even Kareem manages, with surprising control, manage to shoot accurately backward while keeping an eye on the road. Things seem to go well until a carefully aimed burst fired from the grinning Captain N'Gambe hits Ronin in the ribs. Two bullets hit him, one just grazes him but the other one penetrates deeply. As if things weren't bad enough, suddenly the agents turn a sharp corner and come face to face with 10 wheeler headed in the opposite direction and taking a very wide turn of his own. With the practiced reflexes of a New York taxi driver, Kareem manage to squeez his jeep on the sidewalk and avoid the truck. You hear more than you see the confirmation that the soldiers were not as lucky.[/I] [B]OOC:[/B] Chase Speed starts at 60 Mp/h Kareem maneuver: Set Up (by his description, please be more explicit next time) Soldier maneuver: Jockey modifier -2/0 Soldier 8 + 3 Kareem 11 + 12 Kareem wins by 12: Passengers and driver gains a +6 bonus to attack. Lead augments to 7 Attacks on the car, def 11: Kareem; +4 attack +6 for successful set up maneuver -6 for shooting while driving -6 for range (70 feet, pistol 20 ft RI) -2 for speed (50+) 17 - 4 ; hit Dmg 7 (after DR) Ronin +4 attack +1 wide burst +6 set up maneuver +1 Point Blank shot (AK-47 range; 90 ft) -2 shooting from moving vehicle -2 speed (50+) 12 + 8 16 + 8 Dmg 4 and 10 (after DR) 6 bullet were spent (that brings us to 21 bullet for this fight, I believe) Jeep total damage; 21 Bad guys retaliate; 2 soldiers direct 4 wide burst on the agents's jeep (def 13) +2 attack +1 Wide burst -2 moving V -2 speed (50+) 15 - 1 17 - 1 16 - 1 18 - 1 All hit! Dmg, hum, all under 10 (your jeeps hardness). And it gets me thinking that +5 hardness for 1 GP is a little cheap... Oh well, next time I'll bring rocket launchers to the party. N'Gambe; He targets Ronin (def 18 with cover) + 6 attack +1 PBS +1 wide burst -2 MV -2 SP 10 + 4 20! I spend 1 Action D Dmg 7 Wounds Points (DR duly noted) Ronin is now wounded. After checking carefully the rules, I realize that this doesn't mean a -2 to STR and DEX as long as he stills has VP. It just means he has to be careful because another lucky critical could kill him. This also remember that I should come up with a mechanic to determine if someone is knocked down from the shock of being hit. Some other time. Crash check VS 10 wheeler; it goes for both jeeps. DC is 19 under the present circumstances. Kareem's -2 for having taken an half action during the round only applies to the next maneuver check, not crash check. I mention it cause I wondered about that and bothered to check. Gotta be some other GC watching me, so I cover my back! Kareem; 3 + 12 ; 15. Failed. I'm gonna take a leap of faith here and assume that this is exactly the kind of thing you'd want to spend and AD on. Otherwise, the damage could kill Ronin. AD: 6. 15 + 6; success. Soldier 7 + 5; 12 AD of my own 5 Failed, the jeep crash in the 10 wheeler! 17 dmg after hardness. The vehicle fails it % check and is immobilized. It isn't exploding or anything, though. N'Gambe gotta be furious but his driver is out cold from the crash and there ain't nothing he can do to keep you from escaping. What do you know, you win the chase on a fluke! (The 10 wheeler occured because of the 1D6 I roll each round to see if something like that might happen). [/QUOTE]
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