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SPYCRAFT: Blood Money (The African Dream)
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<blockquote data-quote="Codename: GhostFox" data-source="post: 147626" data-attributes="member: 4113"><p><strong>Out of the frying pan...</strong></p><p></p><p><em>Ghostfox spots another shady character in the alley by the kitchen door. She draws her mod'ed pistol and attaches the silencer, half-cursing herself for not requisitioning a bola...</em></p><p></p><p>[ <strong>OOC:</strong> I assume that these two actions will take up at least one round, half for drawing the pistol and at least another half for attaching the pistol. </p><p></p><p>On the next round or at the next opportunity, she will switch the mode selector to burst fire [wide burst], aim the gun at the goon, and wait until ...</p><p>a. the goon draws a weapon. In this case she will shoot to kill.</p><p>b. if the goon heads for the door but does not draw a weapon then she will aim for the legs.</p><p></p><p>I don't know what the penalties are, but here are her attack roll mods: </p><p>* +0 BAB</p><p>* +3 DEX mod</p><p>* +1 Feat bonus, if the target is within 20 feet (Point blank shot) ]</p><p>* +2 for the laser sight, effective up to 50 feet</p><p>* +1 Burst Attack (wide burst)</p><p></p><p>Here are some other modifiers that may or may not apply:</p><p>* +1 Dept bonus if she is able to get a ready action in before any of the above triggers occurs </p><p>* +1 circumstance bonus if she able to aim as well</p><p></p><p>If she doesn't get a ready action then, the burst fire option is a half attack then I'll try to get in two burst attacks.</p><p></p><p>I won't bother spending action dice.</p><p></p><p>Hopefully the silencer will muffle the shots (-4 listen penalty).</p><p>]</p></blockquote><p></p>
[QUOTE="Codename: GhostFox, post: 147626, member: 4113"] [b]Out of the frying pan...[/b] [I]Ghostfox spots another shady character in the alley by the kitchen door. She draws her mod'ed pistol and attaches the silencer, half-cursing herself for not requisitioning a bola...[/I] [ [B]OOC:[/B] I assume that these two actions will take up at least one round, half for drawing the pistol and at least another half for attaching the pistol. On the next round or at the next opportunity, she will switch the mode selector to burst fire [wide burst], aim the gun at the goon, and wait until ... a. the goon draws a weapon. In this case she will shoot to kill. b. if the goon heads for the door but does not draw a weapon then she will aim for the legs. I don't know what the penalties are, but here are her attack roll mods: * +0 BAB * +3 DEX mod * +1 Feat bonus, if the target is within 20 feet (Point blank shot) ] * +2 for the laser sight, effective up to 50 feet * +1 Burst Attack (wide burst) Here are some other modifiers that may or may not apply: * +1 Dept bonus if she is able to get a ready action in before any of the above triggers occurs * +1 circumstance bonus if she able to aim as well If she doesn't get a ready action then, the burst fire option is a half attack then I'll try to get in two burst attacks. I won't bother spending action dice. Hopefully the silencer will muffle the shots (-4 listen penalty). ] [/QUOTE]
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