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SPYCRAFT: Blood Money (The African Dream)
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<blockquote data-quote="Game Control" data-source="post: 149808" data-attributes="member: 4033"><p><strong>OOC:</strong> I interpret this to mean you want to grapple first, to protect yourself from the rifle, and to disarm second. </p><p></p><p>Roman tries to grapple</p><p>ro 1 (Boy, those last rolls for the team have been abysmal! I don't activate the error, though. I've spent enough in this fight alone).</p><p></p><p>I presume you'll try to grapple again for your other 1/2 action since it's easier than disarming an AK-74.</p><p></p><p>Roman grapples again</p><p>11 + 1 = 12 Roman Grabs the soldier</p><p></p><p>Opposed check, Roman Vs Soldier</p><p>Roman Ro 14 + 1 = 15</p><p>Soldier Ro 1 (And I'm starting to wonder if some of dice are loaded to get lots of 1...)</p><p></p><p>Roman grapples the soldier. Roman, Jeff or Kim could spend an action die to activate the critical.</p><p></p><p>The soldeir replies by trying punch the lights out of Roman. He attacks twice</p><p></p><p>Ro 18 + 2 = 20</p><p>Ro 5 + 7</p><p></p><p>Without checking on Roman's AC I know that 1 hit and one failed.</p><p></p><p>If someone activates the critical, the soldier will somehow lose an half action and Roman will not have been hit</p><p></p><p>Otherwise he takes 3 subdual damage on Roman.</p><p></p><p>(I'm just trying to go as far in the fight as I can)</p><p></p><p>Kim can now take an action in this fight between the bearded soldier and Roman. He is at the edge of the hallway of the entrance, 10 feet away from it all.</p></blockquote><p></p>
[QUOTE="Game Control, post: 149808, member: 4033"] [B]OOC:[/B] I interpret this to mean you want to grapple first, to protect yourself from the rifle, and to disarm second. Roman tries to grapple ro 1 (Boy, those last rolls for the team have been abysmal! I don't activate the error, though. I've spent enough in this fight alone). I presume you'll try to grapple again for your other 1/2 action since it's easier than disarming an AK-74. Roman grapples again 11 + 1 = 12 Roman Grabs the soldier Opposed check, Roman Vs Soldier Roman Ro 14 + 1 = 15 Soldier Ro 1 (And I'm starting to wonder if some of dice are loaded to get lots of 1...) Roman grapples the soldier. Roman, Jeff or Kim could spend an action die to activate the critical. The soldeir replies by trying punch the lights out of Roman. He attacks twice Ro 18 + 2 = 20 Ro 5 + 7 Without checking on Roman's AC I know that 1 hit and one failed. If someone activates the critical, the soldier will somehow lose an half action and Roman will not have been hit Otherwise he takes 3 subdual damage on Roman. (I'm just trying to go as far in the fight as I can) Kim can now take an action in this fight between the bearded soldier and Roman. He is at the edge of the hallway of the entrance, 10 feet away from it all. [/QUOTE]
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