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SPYCRAFT: Blood Money (The African Dream)
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<blockquote data-quote="Game Control" data-source="post: 152922" data-attributes="member: 4033"><p><em>Suddenly, the fleeing driver activates his handbrakes and forces his vehicle into a mad bootleg reverse, surprising Kareem who overshoot past the Sedan. Kareem is just a little too slow to follow suit and by the time he gets his stolen car back in line with the fleeing Sedan, he has fallen 70 feet behind. Ronin, undeterred attempts a nearly impossible shot, aiming for the tire. Either through a lot of luck or a lot of skills, he hits the bull's eye. The tire explode and the Sedan swerves uncontrollably until it hit a lamppost. This doesn't look good for the soldiers.</em> </p><p></p><p>Bootleg reverse VS jockey (0/-2)</p><p></p><p>Sedan</p><p>15 + 1 = 16</p><p></p><p>Kareem:</p><p>4 + 9 = 13 (PS, you'll get -2 for the next maneuver, not this one)</p><p></p><p>Win by 3, increase lead to 7, Chase speed decreases to 65 Mp/H</p><p></p><p>Ronin shoots once (aim) at the tire.</p><p></p><p>I rule that you can't brace yourself on a car swerving madly, and anyway if you braced+aimed this round you wouldn't be able to shoot (that's 2 half actions).</p><p></p><p>Ad hoc mechanic (no rule for call shot in D20!); the defense of the car is 10, Wheel are Small objects (+2 def) and the car provides 3/4 cover to the Wheel, so the tire have a def 8 point higher than the car.</p><p></p><p>They require 5 points of damage (no hardness) before bursting. </p><p></p><p>No laser sight (over 50 ft), no PBS, -6 because of range, + 1 aim</p><p></p><p>Steel ronin;</p><p></p><p>...and here I go again, prepping myself with tons of rules and detail only to roll a natural 20!</p><p></p><p>You can't expand an AD to make this a critical success as hitting the tire already is a critical success under normal circumstances.</p><p></p><p>Ronin hit; Dmg 8 (1D10), the tire burst.</p><p></p><p>Crash test; 12 + 1 - 2 = 9 DC 21</p><p></p><p>The driver can't control the car that crashes </p><p></p><p>Dmg (6D6) 26 + 12 = 38</p><p></p><p>Fortitude check to reduce damage; irrelevant, they don't have enough VP.</p><p></p><p>The driver and the passenger are dead.</p></blockquote><p></p>
[QUOTE="Game Control, post: 152922, member: 4033"] [I]Suddenly, the fleeing driver activates his handbrakes and forces his vehicle into a mad bootleg reverse, surprising Kareem who overshoot past the Sedan. Kareem is just a little too slow to follow suit and by the time he gets his stolen car back in line with the fleeing Sedan, he has fallen 70 feet behind. Ronin, undeterred attempts a nearly impossible shot, aiming for the tire. Either through a lot of luck or a lot of skills, he hits the bull's eye. The tire explode and the Sedan swerves uncontrollably until it hit a lamppost. This doesn't look good for the soldiers.[/I] Bootleg reverse VS jockey (0/-2) Sedan 15 + 1 = 16 Kareem: 4 + 9 = 13 (PS, you'll get -2 for the next maneuver, not this one) Win by 3, increase lead to 7, Chase speed decreases to 65 Mp/H Ronin shoots once (aim) at the tire. I rule that you can't brace yourself on a car swerving madly, and anyway if you braced+aimed this round you wouldn't be able to shoot (that's 2 half actions). Ad hoc mechanic (no rule for call shot in D20!); the defense of the car is 10, Wheel are Small objects (+2 def) and the car provides 3/4 cover to the Wheel, so the tire have a def 8 point higher than the car. They require 5 points of damage (no hardness) before bursting. No laser sight (over 50 ft), no PBS, -6 because of range, + 1 aim Steel ronin; ...and here I go again, prepping myself with tons of rules and detail only to roll a natural 20! You can't expand an AD to make this a critical success as hitting the tire already is a critical success under normal circumstances. Ronin hit; Dmg 8 (1D10), the tire burst. Crash test; 12 + 1 - 2 = 9 DC 21 The driver can't control the car that crashes Dmg (6D6) 26 + 12 = 38 Fortitude check to reduce damage; irrelevant, they don't have enough VP. The driver and the passenger are dead. [/QUOTE]
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