Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
SPYCRAFT: Blood Money (The Warehouse)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Game Control" data-source="post: 178892" data-attributes="member: 4033"><p><em>As the shootout rages in front of the ware house, Luddite spots a military truck stopping in front of the warehouse area. N'Gambe and 5 soldiers get out and are headed this way. </em></p><p><em></em></p><p><em>Kim gets a bullet in the shoulder and shortly after kareem guns down the revolver guard. They both hear the footstep of a new guard just around the corner of the entrance.</em></p><p><em></em></p><p><em></em> </p><p></p><p>[<strong>OOC:</strong> </p><p></p><p>N'gambe an co are 1 minute away from your current position.</p><p></p><p>----------------------------------------------------</p><p></p><p>Ronin fires twice at the SKS soldier. That soldier at moved in such a way as to gain cover from K&K but is open to Ken. </p><p></p><p>Range 30' (-2 with pistol)</p><p></p><p>Atk vs def 11</p><p>15 + 2</p><p>9 + 2</p><p></p><p>total Dmg: 6, not stunned</p><p></p><p>--------------------------------------------------</p><p></p><p>SKS guard moves to get cover behind one of the warehouse crates and then fire at ronin once.</p><p></p><p>Atk vs def 18 </p><p>4 + 2</p><p></p><p>------------------------------------------------------</p><p></p><p>The revolver guard shoots once and then also moves 30' inside the warehouse to get cover behind a crate.</p><p></p><p>(Random roll) he targets Kim</p><p></p><p>current range, 20'</p><p></p><p>Atk vs def 12</p><p>19 + 2 </p><p>Dmg 6</p><p></p><p>-----------------------------------------------------------------</p><p></p><p>The rear guards:</p><p></p><p>The one walking in the alley directly under Ghost's position realize there is a shooter. He scans the beams:</p><p></p><p>Spot (-4 for glare, -6 for distance, -4 for silencer (it also reduces flash))</p><p>10 - 10</p><p></p><p>Hide (-20 for having just shot someone)</p><p>7 - 10</p><p></p><p>The guard spots you. The spot check wasn't free, though. He draws his weapon and he's done for this round.</p><p></p><p>The other rear guards is oblivious to ghost since he's on the other side of the tower. He runs toward the front. He ends up 40' from the entrance. Kim and Kareem heard him running but don't see him yet. </p><p></p><p>---------------------------------------------------------------</p><p></p><p>Ghost races on the beam:</p><p></p><p>Balance DC 15 to move 30' on the beam</p><p>10 + 6, success</p><p></p><p>Tumble to jump down on the roof of the tower, 15' below. </p><p>DC 10 </p><p>9 + 7</p><p></p><p>Move silently (-15 for having fallen 15'):</p><p>1 </p><p></p><p>Well, the people in the control tower heard you land on the roof. The guard who spotted you has no LOS on you now.</p><p></p><p>Soon after you land, you hear angry shouts from inside the tower and someone starts shooting at you through the roof. (Random rolls) the 2 first bullets aren't anywhere near you so I'm not making attack rolls for those.</p><p></p><p>---------------------------------------------------------</p><p></p><p>Kim and Kareem fires twice at revolver guard. </p><p></p><p>50 FT away, laser sight still applies. If I got this right, Kim is using the .45 service pistol of Kareem while Kareem is now using the 9X19mm target pistol of Kim.</p><p></p><p>Kim +2 ranged attack</p><p></p><p>-1 wounded (-2 dex), -4 to range, +2 laser</p><p></p><p>Atk vs def 15</p><p>5 - 1</p><p>14 - 1</p><p></p><p>Kareem +4 atk</p><p></p><p>+1 target, -2 range (the target pistol has 30' range) and +2 laser;</p><p></p><p>15 + 5</p><p>9 + 5</p><p></p><p>1 hit, Dmg 10, revolver guard is stunned. He falls on his back behind the crate and you lose sight of him for the moment.</p><p></p><p>BTW Kareem; Are you prone or just down on one knee?]</p></blockquote><p></p>
[QUOTE="Game Control, post: 178892, member: 4033"] [I]As the shootout rages in front of the ware house, Luddite spots a military truck stopping in front of the warehouse area. N'Gambe and 5 soldiers get out and are headed this way. Kim gets a bullet in the shoulder and shortly after kareem guns down the revolver guard. They both hear the footstep of a new guard just around the corner of the entrance. [/I] [[B]OOC:[/B] N'gambe an co are 1 minute away from your current position. ---------------------------------------------------- Ronin fires twice at the SKS soldier. That soldier at moved in such a way as to gain cover from K&K but is open to Ken. Range 30' (-2 with pistol) Atk vs def 11 15 + 2 9 + 2 total Dmg: 6, not stunned -------------------------------------------------- SKS guard moves to get cover behind one of the warehouse crates and then fire at ronin once. Atk vs def 18 4 + 2 ------------------------------------------------------ The revolver guard shoots once and then also moves 30' inside the warehouse to get cover behind a crate. (Random roll) he targets Kim current range, 20' Atk vs def 12 19 + 2 Dmg 6 ----------------------------------------------------------------- The rear guards: The one walking in the alley directly under Ghost's position realize there is a shooter. He scans the beams: Spot (-4 for glare, -6 for distance, -4 for silencer (it also reduces flash)) 10 - 10 Hide (-20 for having just shot someone) 7 - 10 The guard spots you. The spot check wasn't free, though. He draws his weapon and he's done for this round. The other rear guards is oblivious to ghost since he's on the other side of the tower. He runs toward the front. He ends up 40' from the entrance. Kim and Kareem heard him running but don't see him yet. --------------------------------------------------------------- Ghost races on the beam: Balance DC 15 to move 30' on the beam 10 + 6, success Tumble to jump down on the roof of the tower, 15' below. DC 10 9 + 7 Move silently (-15 for having fallen 15'): 1 Well, the people in the control tower heard you land on the roof. The guard who spotted you has no LOS on you now. Soon after you land, you hear angry shouts from inside the tower and someone starts shooting at you through the roof. (Random rolls) the 2 first bullets aren't anywhere near you so I'm not making attack rolls for those. --------------------------------------------------------- Kim and Kareem fires twice at revolver guard. 50 FT away, laser sight still applies. If I got this right, Kim is using the .45 service pistol of Kareem while Kareem is now using the 9X19mm target pistol of Kim. Kim +2 ranged attack -1 wounded (-2 dex), -4 to range, +2 laser Atk vs def 15 5 - 1 14 - 1 Kareem +4 atk +1 target, -2 range (the target pistol has 30' range) and +2 laser; 15 + 5 9 + 5 1 hit, Dmg 10, revolver guard is stunned. He falls on his back behind the crate and you lose sight of him for the moment. BTW Kareem; Are you prone or just down on one knee?] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
SPYCRAFT: Blood Money (The Warehouse)
Top