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<blockquote data-quote="Game Control" data-source="post: 181905" data-attributes="member: 4033"><p>[<strong>OOC:</strong></p><p>From round 4:</p><p></p><p>Ghostfox, if you read carefully the description os Cover Fire and Supressive Fire, you'll see that Supressive fire is a better option for this situation as it'll protect both you and G by giving -4 to atk to your target. Cover fire would only help G by giving him +4 def. </p><p></p><p>So anyway, you use suppressive fire to protect your retreat. Gournay jumps down as part of his normal movement instead of spending actions climbing down. He sucks a D6 fall dmg (2 VP) and keeps moving toward the front, roughly 50' in all.</p><p></p><p>----------------------------------------</p><p></p><p>Round 5</p><p></p><p>Ronin Moves 30' inside the warehouse along the front wall and gets a glimpse of the revolver guard who is clutching his arms and looks in shock. </p><p></p><p>Atk VS def 10</p><p>2 + 5, miss</p><p></p><p>--------------------------------------</p><p></p><p>The guard by the stairs tries to pin a bullet on Ghost. He doesn't have to seek cover, the one he already has is good enough.</p><p></p><p>-4 because of suppressive fire</p><p></p><p>Atk VS def 14</p><p>8 - 1</p><p>4 - 1</p><p></p><p>Revolver guard still stunned.</p><p></p><p>AK-47 stunned.</p><p></p><p>-------------------------------------------------</p><p></p><p>Ghost moves 30' toward SW, gets cover from a crate and is in defense mode.</p><p></p><p>Gournay does a Full run, 120'. That puts him at the entrance of the warehouse.</p><p></p><p>-------------------------------------------</p><p></p><p>Luddite takes 2 move action and reach Kareem. BTW you can only move 30' while moving defensively. Not that it matters right now as all the front guard are stunned</p><p></p><p>-----------------------------------</p><p></p><p>Kareem % roll; 16. Close but no cigar. he's at -8, going on to -9</p><p></p><p>-------------------------------------</p><p></p><p>Kim and Lana successfully dock the speedboat.</p><p></p><p>-------------------------------------------</p><p></p><p>Round 6</p><p></p><p>Ronin finishes the guards (hey, if you miss once I assume you try again. The revolver guard won't be stunned forever).</p><p></p><p>Def 10</p><p>4 + 5</p><p>13 + 5</p><p>Dmg 13, he croaks</p><p></p><p>--------------------------------------</p><p></p><p>The staircase guard shoots at Ghost with his SKS.</p><p></p><p>+4 cover</p><p>+4 defense mode</p><p></p><p>Atk VS Def 22</p><p>6 + 3</p><p>11 + 3</p><p></p><p>-------------------------------</p><p></p><p>Ghost ?</p><p></p><p>-----------------------------</p><p></p><p>Kareem is -9 on the guard's turn. Luddite gives him the stimulant shot and stabilizes Kareem. AKAIK it doesn't bring him up to 0. Doesn't say anything about that on p.126 anyway.</p><p></p><p>Therefore be careful that he takes no more damage.</p><p></p><p>---------------------------------------</p><p></p><p>Sorry if I don't write an IC description, but this is a little chaotic.</p><p></p><p>Kim and Ghost have yet to act in round 6.]</p></blockquote><p></p>
[QUOTE="Game Control, post: 181905, member: 4033"] [[B]OOC:[/B] From round 4: Ghostfox, if you read carefully the description os Cover Fire and Supressive Fire, you'll see that Supressive fire is a better option for this situation as it'll protect both you and G by giving -4 to atk to your target. Cover fire would only help G by giving him +4 def. So anyway, you use suppressive fire to protect your retreat. Gournay jumps down as part of his normal movement instead of spending actions climbing down. He sucks a D6 fall dmg (2 VP) and keeps moving toward the front, roughly 50' in all. ---------------------------------------- Round 5 Ronin Moves 30' inside the warehouse along the front wall and gets a glimpse of the revolver guard who is clutching his arms and looks in shock. Atk VS def 10 2 + 5, miss -------------------------------------- The guard by the stairs tries to pin a bullet on Ghost. He doesn't have to seek cover, the one he already has is good enough. -4 because of suppressive fire Atk VS def 14 8 - 1 4 - 1 Revolver guard still stunned. AK-47 stunned. ------------------------------------------------- Ghost moves 30' toward SW, gets cover from a crate and is in defense mode. Gournay does a Full run, 120'. That puts him at the entrance of the warehouse. ------------------------------------------- Luddite takes 2 move action and reach Kareem. BTW you can only move 30' while moving defensively. Not that it matters right now as all the front guard are stunned ----------------------------------- Kareem % roll; 16. Close but no cigar. he's at -8, going on to -9 ------------------------------------- Kim and Lana successfully dock the speedboat. ------------------------------------------- Round 6 Ronin finishes the guards (hey, if you miss once I assume you try again. The revolver guard won't be stunned forever). Def 10 4 + 5 13 + 5 Dmg 13, he croaks -------------------------------------- The staircase guard shoots at Ghost with his SKS. +4 cover +4 defense mode Atk VS Def 22 6 + 3 11 + 3 ------------------------------- Ghost ? ----------------------------- Kareem is -9 on the guard's turn. Luddite gives him the stimulant shot and stabilizes Kareem. AKAIK it doesn't bring him up to 0. Doesn't say anything about that on p.126 anyway. Therefore be careful that he takes no more damage. --------------------------------------- Sorry if I don't write an IC description, but this is a little chaotic. Kim and Ghost have yet to act in round 6.] [/QUOTE]
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