Spycraft or D20 Modern or maybe something else I don't know about yet

rook111

First Post
I want to run a Military/techno Thriller type campaign, ala Clancy, Brown, Cobb, etc.

I have both of the mentioned games but haven't played with either and can't decide which would be better for this sort of game. Also are there any games which do a really good job with modern military hardware including vehicles, planes and ships?

Any help suggestions appriciated.
 

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Spycraft. It even had optional rules for running a "Clancy-esk" campaign. On the vehicle front, get hold of the Solder/Wheelman Class Guide. Covers all your needs.
 

rook111 said:
I want to run a Military/techno Thriller type campaign, ala Clancy, Brown, Cobb, etc.

I have both of the mentioned games but haven't played with either and can't decide which would be better for this sort of game. Also are there any games which do a really good job with modern military hardware including vehicles, planes and ships?

Any help suggestions appriciated.

Let me second Spycraft.....It is TAILORED for those kind of games right out of the shoot. For modern weapons, the Spycraft Arms & Equipment guide is better than anything else out there (namely Ultramodern Firearms D20) because it up-to-date (wheras Ultramodern Firearms was originally designed for the Millenium's End RPG and is a bit dated).

Other than that, the Wheelman Class Guide for Spycraft has a full-on vehicle combat system that expands the Chase rules in the main Spycraft book....It will allow any kind of combat between vehicles, and the vehicle statistic blocks make it easy to look online, or in a reference book and create stats for various military vehicles.
 

I vote d20 Modern.

Spycraft player's are rabid. It's true. If you asked if Spycraft would be good for running ANY type of game, Spycraft players would tell you it was perfect. If you doubt me, go ahead and post any other thread asking if Spycraft would be good for literally any kind of silly type of game. Ask if a world of Jello Beings fighting an endless war against fruit would make a good Spycraft game, and I feel certain several Spycraft players will claim it will work just fine, and somehow something was made perfectly in Spycraft just for that type of game.

Realistically, I think d20 Modern is good for two kinds of games: soldier-oriented games (where you have a normal size party of soldier-types), and modern magic oriented games. Spycraft is good for espionage types of games, and modern games involving very small groups (smaller than d20 Modern games typically).

If I read your post correctly, I suspect you are more interested in the soldier-oriented game, and I think d20 Modern would be the better choice. In fact, there are several modules out for d20 Modern that are just for soldier-oriented games. Somolia, Afganistan, Iraq, and others. There is also a special-ops book, a modern military book, a mercinaries book, etc..

You COULD use spycraft. But like I said, Spycraft players will often tell you that you COULD use spycraft for ANY kind of game.
 

I second the use of d20 modern, but if you're going to be doing any kind of vehicle chases, you should steal the chase stuff from Spycraft. Heck, you can get spycraft lite for free and has the quick and dirty basics of the chase stuff in it.
 

Mistwell said:
Spycraft player's are rabid. It's true. If you asked if Spycraft would be good for running ANY type of game, Spycraft players would tell you it was perfect.

Sorry Mistwell, but that statement is a load of crap.

I'm a Spycraft player. While I consider it to be an excellent system, I wouldn't say I'm rabid. I also wouldn't use it for ANY type of game, and I don't think it is perfect for every genre. For example, I'm putting together an Underworld game for a short 2 - 3 session campaign, and my first thought was indeed Spycraft (due more to the modern weapons than to being so foaming-at-the-mouth rabid for the system). After attempting to use the "Department Backgrounds", limited Character Class rules, as well as a lack of "general" NPC types, I decided to go with another system - HERO to be precise.

For a Tom Clancy styled military thriller, I think Spycraft fits the bill better than D20 modern, and I attempted to give some supporting reasons in my post.

Where did the deep-seeded psychological hatred of Spycraft and it's players come from ?
 
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Mistwell said:
Spycraft player's are rabid. It's true. If you asked if Spycraft would be good for running ANY type of game, Spycraft players would tell you it was perfect. If you doubt me, go ahead and post any other thread asking if Spycraft would be good for literally any kind of silly type of game.

Heh...Ask a rabid d20 Modern Fan and then you get the same for d20 Modern. :)

Now, from my perspective, owning both games but not palyed either, I like Spycraft. That does not mean Spycraft will be better for what you need then d20 Modern. For any near-Modern Genre, both Spycraft and d20 Modern are good systems. And realy it is a Coke v. Pepsi debate. It is all a matter of taste.

So the best system is the one that you and your players want to play.

-The Luddite
 

Mistwell said:
Spycraft player's are rabid.
I take offence at that statement and expect an apology forthwith. If you want to discuss the various merits of the two systems that's fine with me, but don't go making remarks about people you don't know.
 

Hey Mistwell, still out trying to 'prove' that Spycraft is doomed I see. No luck with that 'D20 Modern will have all the third party support, Spycraft will have none' angle, huh? Or have the 'Well, it's by WotC, so it's the only possible standard that can exist' fallen on deaf ears and now you're reduced to trying to crap in every thread about Spycraft you can find? (What is that in you avatar anyway?) And the the observation that 'gee, D20 modern has three whole books out now, while Spycraft has 10 (with D20M putting out one more by the end of the year, Spycraft 3)' hasn't really sunk in for you about what company is putting their money where their mouth is on supporting their creation, has it?

Sorry folks, I've had this troll wandering around the fringes of my work armed with little better than comments like his above for months now. Mostly I figure he's pissed because I told him Spycraft would be a better choice than D20 Modern for one of his favorite settings, Stargate, and now Stargate IS a Spycraft system game. Wouldn't it be ironic if we were in negotiation for a Clancy license right now...? Nah, that would be silly for a spy game, wouldn't it :P?

The reason many folk who've played Spycraft say you can use it for other things, myself included, is because while it tells you in loving detail how to use it for a spy game, once you've played a few time, you find you're looking at a better combat system (easier to use action types, doesn't treat ranged weapons like a mistake in a melee-centric game), a more interesting skill system (you can crit both good and bad), a system of heroic bonuses that let both the players and the GM really shine when they need to, a list of standard actions you can take that treat your character like he's competent rather than a total git (once you know how to shoot a rifle, you have to take another feat to fire bursts with an assualt rifle that has a three round selector switch? WTF?), a collection of versitile base classes that give you a reason to stay in them every single level from 1 to 20, and a matched set of over 70 prestige classes that let you pick mix and match specialties and gain focused, flavorful abilites to meet that specialty that no other class has, a vehicle combat system that doesn't require 18 feet of graph paper to run a chase, options to go to your employers to get help - as if you're part of a larger team rather than free roaming adventurer psychos in a fantasy wilderness that just happens to have modern building dotted on it, well over 500 feats, less than a quarter of which are combat oriented - and no endless +2 to two different skills pretending to be 90 different choices, FX systems for psionics that are feat and skill based - with nearly 60 different psion skills, each with multiple game uses, an FX system for magic that isn't identical to the psionics, another FX system for playing spooky, we-can-almost-prove-it-exists paranormal stuff like X-files. The list goes on, and best of all, most of these tools are descrete, separate systems so if in your game you don't want psions, but do want support for your friends in high places, or visa versa, you can do that without any more dificulty that telling your players "in this campaign you can make favor checks, but psionics are out".

Basically there's only one area that Spycraft is espionage-centric to the exclusion of other genres, and that's how you pick gear. Stargate has already provided another, copletely compatible model, and within 6 months we should have another major setting out that will cover stuff for the regular guy in loving detail. Without the absurdity of "now that I can by a buy one sleeping bag, I can buy an infinite number of sleeping bags and stock a camping supply store - why am I adventuing again?" or "We stole a guy's wallet - what the hell does that mean for our ability to buy stuff?".
 

rook111 said:
I want to run a Military/techno Thriller type campaign, ala Clancy, Brown, Cobb, etc.

I have both of the mentioned games but haven't played with either and can't decide which would be better for this sort of game. Also are there any games which do a really good job with modern military hardware including vehicles, planes and ships?

Any help suggestions appriciated.

Sorry rook111, momentarily distracted. I'm Scott Gearin, the mechanics lead for Spycraft, and I would be happy to to help you. Tell me a bit more about what you'd like to see happen in your game, and I'll try to point out stuff in Spycraft that would fit that (and pin down which books would be most helpful) or offer sugestions on how to tweak and change things so that the rules will support exactly the kind of game you're looking for. As some other folks have mentioned, the sort of game your describing is what we were shooting for in the first couple of releases after the main book, so more detailed options for military types, and -lots- of vehicle info/options are all in the Soldier / Wheelman Class Guide. That followed and the Modern Arms Guide would be my first sugestion. Sol/Whl will give you a great 'para-military' base to build on. I highly recomend reading through any and all of the reviews on ENWorld for this book, as they describe the contents in detail. Along with the main book (which should cover the espionage angle pretty thoroughly) you should be good to go :).
 

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