Spycraft or D20 Modern or maybe something else I don't know about yet

The differences are a bit on the subtle side. First, as Corinth pointed out, it gives each race/species the ability to specialize. You can create a basic racial template (all the Whos down in Whoville get +2 to Perform (Singing Christmas Carols)). Then, you can easily expand on that for castes, subraces, and occupations within the race (all Who children gain +2 gear picks on Christmas morning).

Also, because the system is fairly rigid and well-defined, it's easy for the developers to make sure that all the races, and human specialties, are balanced against each other.

Finally, for me at least, the species descriptions in Stargate are just plain easier to read and understand. Not a mechanical difference, and certainly a personal preference, but there it is.

Oh, there's also the fact that it ends up giving every character an extra feat at first level. And, that feat is tied to how the character grew up. I think that's cool.

So, in truth, it's not what you might call significantly different. Just cleaned up a bit.
 

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Savage Worlds

Hi

For modern military I would use Savage Worlds. It does auto weapons and grenades really well. Most importantly it is streamlined enough that you can have farily large battles (30-40 combatants) that can be completed in 30-40 minutes. In addtion it has support for characters that have good leadership skills so not everyone has to be a sniper-martial-arts-ninja to have an effect on the world.
 

Blood and Guts has both those things as well :)

The Battlefield Unit Combat System allows engagements of under 100 to be resolved quickly, and the Strategist class, and tactics feats, allow characters to affect battles through their leadership skills.

Chuck
 

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