Project Duct Tape
The Alpha Beta Foundation was established in the 1950s, when a small group of military men and government agents obtained irrefutable proof of extraterrestrial activity on Earth. Early in the Foundation’s history it was decided that the US government was too large and unwieldy to pull off something so clandestine and far-reaching (MIB: Agent J, “Which government agency do we report to?” Agent K, “None, they ask too many questions.”).
An ‘Alphabet’ agency was created, using agents and resources from several existing agencies to create a shadow agency. It takes advantage of information, intelligence, technology, resources, and personnel in a hundred agencies spanning dozens of countries. It recognizes no jurisdictional boundaries.
The Foundation established the Alphabet Agency that investigates crimes perpetrated by and against alien life forms on the planet Earth. This job is complicated slightly by the fact that the vast majority of people on said planet do not believe in the existence of alien life forms; and the Foundation has to keep it that way. The prime objective is the preservation of the myth that humans are the sole sentient life form on the planet Earth. All other objectives are subject to change without notice.
A vast majority of the extra-terrestrial life forms on Earth are here for benign reasons. The Earth has become a fashionable vacation spot, the thrill of hiding from the natives adds spice to any honeymoon; a convenient neutral ground for meetings; and an unloading zone for those with no where else to go, homeless, exiles, gypsies…
The Foundation strives keep the mundanes safe from the knowledge of the existence of aliens and from the actions of those aliens who would hurt them. To keep friendly aliens safe from random violence and from rogue humans who would make them the victims of organized violence. The main tools for these tasks are the agents of the Alphabet Agency: they are like duct tape; the agency throws them at any problem it faces and they cover it up while fixing it.
This campaign setting started as a table-top game & I’ve written several adventures for it… my gaming group has tried a few of them & now I’d like to test some of them out here.
The Alpha Beta Foundation was established in the 1950s, when a small group of military men and government agents obtained irrefutable proof of extraterrestrial activity on Earth. Early in the Foundation’s history it was decided that the US government was too large and unwieldy to pull off something so clandestine and far-reaching (MIB: Agent J, “Which government agency do we report to?” Agent K, “None, they ask too many questions.”).
An ‘Alphabet’ agency was created, using agents and resources from several existing agencies to create a shadow agency. It takes advantage of information, intelligence, technology, resources, and personnel in a hundred agencies spanning dozens of countries. It recognizes no jurisdictional boundaries.
The Foundation established the Alphabet Agency that investigates crimes perpetrated by and against alien life forms on the planet Earth. This job is complicated slightly by the fact that the vast majority of people on said planet do not believe in the existence of alien life forms; and the Foundation has to keep it that way. The prime objective is the preservation of the myth that humans are the sole sentient life form on the planet Earth. All other objectives are subject to change without notice.
A vast majority of the extra-terrestrial life forms on Earth are here for benign reasons. The Earth has become a fashionable vacation spot, the thrill of hiding from the natives adds spice to any honeymoon; a convenient neutral ground for meetings; and an unloading zone for those with no where else to go, homeless, exiles, gypsies…
The Foundation strives keep the mundanes safe from the knowledge of the existence of aliens and from the actions of those aliens who would hurt them. To keep friendly aliens safe from random violence and from rogue humans who would make them the victims of organized violence. The main tools for these tasks are the agents of the Alphabet Agency: they are like duct tape; the agency throws them at any problem it faces and they cover it up while fixing it.
This campaign setting started as a table-top game & I’ve written several adventures for it… my gaming group has tried a few of them & now I’d like to test some of them out here.
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