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SquareForge - Modular Dungeons (Tile System for RPG Mapping)
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<blockquote data-quote="SquareForge" data-source="post: 6101256" data-attributes="member: 6713938"><p>If you are an RPG gamer and use figures on a map with square tiles, then this may interest you. </p><p></p><p>I will be launching a Kickstarter Campaign for a new Modular Dungeon Tile Mapping System for RPG Gamers. The system will allow you to create maps for your RPG sessions on the fly. The Kickstarter is NOT live just yet. I kind of wanted to reach out and get to know some of the people who might be interested in seeing this project through so that I could gather some feedback, and properly prepare for this campaign.</p><p></p><p>Although, I'm too new on this Forum to share any links, I have posted a few pics, and a simple video demonstration on my website. Please let me know if you'd like to check it out. If you can't already tell, I'm new to Forums, so please bare with me.. With a little bit of experience, I'm sure I'll get the hang of this social stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>About The Tiles</strong></p><p>The SquareForge tiles are comprised of 16 individual patterns. We offer decks of 60 dual-sided 3.5 inch square cards with different terrains pictured on either side. For example; Dungeon tiles on one side, with Forest tiles on the reverse, or Caverns on one side with Water on the reverse. We will launch with these two decks, but plan to introduce many other terrain decks too, including;</p><p></p><p></p><ul> <li data-xf-list-type="ul">Desert/Marsh </li> <li data-xf-list-type="ul">Hell/Ice-Snow </li> <li data-xf-list-type="ul">Mountains/Jungles </li> <li data-xf-list-type="ul">Tombs/Graveyards </li> <li data-xf-list-type="ul">Castles/Ruins </li> <li data-xf-list-type="ul">Cities/Sewers </li> <li data-xf-list-type="ul">Villages/Forts </li> <li data-xf-list-type="ul">Roads/Trails </li> <li data-xf-list-type="ul">Plus: Urban, Space, Technology, Gothic, Zombie Apocalypse & more! </li> </ul><p></p><p>The basic concept is to keep the map tiles relatively simple, and square-ish. The 16 patterns allow a lot of flexibility for constructing rooms, hallways, open forest and so on. Plus, the decks are designed to be compatible with one another. Dungeon Masters will appreciate the freedom and flexibility of working with this system.</p></blockquote><p></p>
[QUOTE="SquareForge, post: 6101256, member: 6713938"] If you are an RPG gamer and use figures on a map with square tiles, then this may interest you. I will be launching a Kickstarter Campaign for a new Modular Dungeon Tile Mapping System for RPG Gamers. The system will allow you to create maps for your RPG sessions on the fly. The Kickstarter is NOT live just yet. I kind of wanted to reach out and get to know some of the people who might be interested in seeing this project through so that I could gather some feedback, and properly prepare for this campaign. Although, I'm too new on this Forum to share any links, I have posted a few pics, and a simple video demonstration on my website. Please let me know if you'd like to check it out. If you can't already tell, I'm new to Forums, so please bare with me.. With a little bit of experience, I'm sure I'll get the hang of this social stuff ;) [B]About The Tiles[/B] The SquareForge tiles are comprised of 16 individual patterns. We offer decks of 60 dual-sided 3.5 inch square cards with different terrains pictured on either side. For example; Dungeon tiles on one side, with Forest tiles on the reverse, or Caverns on one side with Water on the reverse. We will launch with these two decks, but plan to introduce many other terrain decks too, including; [LIST] [*]Desert/Marsh [*]Hell/Ice-Snow [*]Mountains/Jungles [*]Tombs/Graveyards [*]Castles/Ruins [*]Cities/Sewers [*]Villages/Forts [*]Roads/Trails [*]Plus: Urban, Space, Technology, Gothic, Zombie Apocalypse & more! [/LIST] The basic concept is to keep the map tiles relatively simple, and square-ish. The 16 patterns allow a lot of flexibility for constructing rooms, hallways, open forest and so on. Plus, the decks are designed to be compatible with one another. Dungeon Masters will appreciate the freedom and flexibility of working with this system. [/QUOTE]
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