SR for advanced creatures

kramis

First Post
Does anyone know the rules on increasing spell resistance when advancing monsters by type? For example, a chaos beast normally has SR 15 and 8HD, but does this change like most of the other abilities when you advance it to a large 16HD beast? Or is Spell Resistance one of those things that doesn't change in this case?
 

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It's pretty clear how things like attack bonus and saves increase w/ hit dice, but not SR. I remember seeing something about it in an eamil or messageboard post from one of the 3E designers, but can't remember where or what it said. My point is that there is some sort of guideline, but it is not easy to reverse engineer.

-Fletch!
 

I've run into this problem lately and I've decided to increase the SR at the same rate I increase CR. i.e. Your 16 HD Chaos Beast would have a SR of 17.

A CR = lvl spellcaster would have the same chance of penetrating SR in both cases.
 

CR doesn't increase

The problem is accroding to the guidelines in the MM the CR doesn't increase when you advance a monster by type. The 16 HD Chaos beast is still CR 7, you just get double the experience for since it has double the HD (see the bottom of MM pg. 14). Actually, it was annoying since this isn't even stated anywhere in the actual rules, just at the bottom of the example.

I've seen three systems for determining SR in the MM, double the HD, add the HD to a base number, and pick a completely aribtrary number which doesn't seem to have much to do with HD.
 

Re: CR doesn't increase

kramis said:
The problem is accroding to the guidelines in the MM the CR doesn't increase when you advance a monster by type. The 16 HD Chaos beast is still CR 7, you just get double the experience for since it has double the HD (see the bottom of MM pg. 14). Actually, it was annoying since this isn't even stated anywhere in the actual rules, just at the bottom of the example.

This was fixed in the Monster Manual's errata

p. 14, Replace the Challenge Rating note with:
Each 50% increase to the creature’s original HD increases the CR of a monster by 1. Doubling the HD raises the CR
by 2. Tripling the HD raises the CR by 4.
 

SR increases 1 for 1 as CR increases, but this rule is pretty obscure, buried as a footnote in the Monster Manual II. See the example advanced monster (Dune Stalker).
 

Chapter 4 of the Monster Manual (3.5) deals with advancing monsters. Table 4-4 on page 294 tells you how to increase CR

(examples: Most monster types increase at +1 per 4 extra HD, animals, magical beasts and monstrous humanoids at +1 /3HD, Dragons, outsiders, and nonassociated class levels +1/2HD/LV, Directly associated class levels +1/level....)

The CR should be CR+11, so an average caster has a 50% chance of penetrating it. You can change that number if the SR is supposed to be overcome easier or harder.

BTW: Damage Reduction values by CR:
0-2 -> none
3-5 -> 5
6-13 -> 10
14-20 -> 15
 

Re: Re: CR doesn't increase

Actually, they changed the formula for advancement AGAIN in the 3.5 MM where they have a formula for increasing CR based on the number of hit dice you increase the monster by. +1 CR per +1 to 4 Hit Dice based on monster type.


Yeoman said:


This was fixed in the Monster Manual's errata

p. 14, Replace the Challenge Rating note with:
Each 50% increase to the creature’s original HD increases the CR of a monster by 1. Doubling the HD raises the CR
by 2. Tripling the HD raises the CR by 4.
 

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