[SR] "Tsunami" Characters

Douane

First Post
This is the Rogue's Gallery thread for the PC's played in the SR "Tsunami" - Campaign on these boards.

The OOC thread can be found here.

The (former) recruiting thread, now used for PC creation questions, is right here.
 

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Attributes:
Body: 5
Quickness: 5
Strength: 5
Charisma: 3
Intelligence: 4
Willpower: 3

Essence: 6
Magic: 6
Reaction: 8
Initiative: 3d6 +8

Combat pool: 6
Karma pool: 1

Skills:
SMG/Heckler & Kock 4/6
Pistols/ Predator 4/6
Edged Weapons/Katana 4/6
Unarmed Combat 5
Athletics 5
Stealth 5
Negotiation 3
Etiquette 3
Demolition 3

Languages:
English 5
Sperethiel 5

Knowledge:
Elven Society 4
Magic 4
Meta-human Politics 3
Security Procedures 3

Adept Powers: 6pts
Improved Reflexes 2 3
Traceless Walk .5
Improved Senses: 1
Thermo, Flare Comp, Scent, Hearing Damp
Killing Hands Serious 1.5 (Talisman Geas)

Edges and Flaws:
Impulsive +2
Friends in High Places (Terry) -2
Good looking and knows it -1
Sensitive system (Magical) +2
Dark Secret +2
Uncommon Allergy mild, Gold+2


Gear:
Misc.
Level 2 Contact
Middle Life-style

Weapons
Dikoted Katana
Dikoted Katana (blacked out)
Shock-glove
Predator 3 (with Silencer)
Predator 3 (with Silencer)
Heckler & Koch hk227 (Smart 2, suppressor)
Survival knife
2 flash packs

Ammo (extra clips):
1 clip 15 regular rounds
1 clip 15 Ex-Explosive ammo
1 clip 28 Ex-Explosive ammo
1 clip 28 regular rounds

Clothing and armor:
-Medium Grade Security Armor 6/5 (Includes Street Index)
-Security Helmet 1/2
Smartlink 2, Electronic vision mag, HUD w/ 100 megapulses of memory, Rating 4 signal locator, Helmet Transceiver
-Form fitting body armor 4/2
-Secure clothing 3/0
-Secure Jacket 5/3
-Leather Pants 0/2
-Tres Chic clothing
-Fine clothing x3

Equipment:
Smart Goggles (Smart Link 2)
Micro-transceiver 6
Sub-vocal microphone
Pager
Wrist-phone with flip-up screen
Wire cutters
3 Plasteel restraints
5 Tranquilizer patches rating 6

Cash: 1923 at start
 

Xerd Siannodel

Body 2
Quickness 4
Strength 3
Charisma 3
Intelligence 6
Willpower 6
Essence 5.02
Magic 5
Reaction 5
Initiative 5+1d6

Combat pool 8
Spell pool 5
Astral combat pool 7

Cyberware (all alphaware) 0.98 Essence

-Smartlink-2 (with added induction pad at left hand)

-Cyber replacement eyes
+Electronic Vision Magnification 3
+High Power eye laser system
+Tool laser

-Cyber replacement ears (elven)
+Hearing amplification
+Dampener

Active skills:

Pistols 4
Pistols B/R 6
Sorcery 6
Etiquette 3
Negotiation (Bargain) 1 (3)
Car 1
Bike 3
Bike B/R 2

Knowledge skills:

Magic 4
Pistols 6
Pullyap 4
Humanis policlubs 4
Gang Identification 3
Corporate Security 2
Cybertechnology 2
Metahumanity 3
Seattle dumps 2

Language skills:

Sperethiel 5
English 4

Spells: Name & Force

Ball Lightning 5
Armor 6
Heal 5 (Exclusive)
Resist Pain 3
Improved Invisibility 1
Levitate 1
Nutrition 1
Wind 5

Edges:

Ambidexterity 8

Flaws:

Low pain tolerance -4
Astral Impressions -2
Weak Immune system -1
Compulsive (Hates racists/Humanis Policlubs and makes it clear) -1

Equipment Carried:
2 Ares Predator's with Gas Vent III's
Defiance Super Shock
3 Concealable Quick-Draw Holsters
2 Shock Gloves
2 Offensive HE Grenades
Secure Long Coat
Knife
Ordinary Clothing
2 Spare Clips with Ex-Explosive ammo
Pocket Secretary
Micro-Tranceiver Rating 6
Pocket Flashlight
Sungoggles with Low-Light & Thermographic vision
Nav-Dat GPS
Personal Wrist Computer (60 MP)

Harley-Davidson Electroglide
 
Last edited:

Stephen Streep aka Swart

B 6 (8)
Q 6
S 4
C 4
I 6
W 2
E 1.193
M -
R 6

INIT: 6 (7) + 1D6 (2D6)

Dice Pools:
Karma 1
Combat 7
Task 2

Race: Ork
Height: 179 cm
Weight: 112 kg
Eyes: Grey
Hair: None

Money: 5099
Lifestyles:
- Middle in Tacoma paid for 3 months as Stephen Streep
- Low in Puyallup paid for 3 months as Henry Myers
- Low in RV

Contacts:
Ghillie: A fixer who’s an ex-Navy SEAL. He’s got lots of military and mercenary connections, and supplies weapons for O.R.C.
Amytal: A street decker shadowrunner who has lots of street level contacts.

Edges & Flaws:
Bonus Attribute Points 2
Exceptional Attribute (INT) 2
Resistance to Toxins 1
Water Sprite (Distance Increase, Fatigue) 2
College Education 1
Essence Reduction 2
Mild Uncommon Allergy (Dry Air) –2
Flashbacks –4
Moderate Uncommon Phobia (Large Fires) –3
Day Job (Street Doc Assistant) –1

Active Skills:
Rifles 5
Submachine Guns 6
Unarmed Combat 4
Athletics/Swimming 5/7
Diving 4
Stealth 6
Etiquette/Scientific 2/4
Biotech 6

Knowledge Skills:
Arms Dealers 2
Biology 6
Chemistry 6
Demolitions 2
English/Scientific 4/6
Forensics/Pathology 4/6
German 4
Medicine 6
ParaZoology 1
Scientific Gear 2

Cyberware (All alphaware and registered):
Encephalon 2
Math SPU 1
Cyberears
- Dampener
- Hearing Amplification
- High Frequency
- Low Frequency
- Select Sound Filter 5
Ultrasound Vision
Boosted Reflexes 2
Cyberfins
Dermal Sheat 1
Air Filter 2
Blood Filter 1
Internal Air Tank
- Tracheal Vent
OXSYS Cybergill

Bioware
Nictitating Membranes

Weapons:
Unarmed 4M Stun or 3L
Colt Water Carbine [SMG, SA/BF, 6M, 30c]
Range: 0-10 (4), 11-40 (5), 41-80 (6), 81-150 (9)
- Gas Vent II
- 100 Ammo
- 2 Spare Clips
HK227 [SMG, SA/BF/FA, 7M, 28c]
Range: 0-10 (4), 11-40 (5), 41-80 (6), 81-150 (9)
- Stock
- Laser Sight
- Gas Vent II
- 100 Ammo
- 2 Spare Clips
Remington 950 [SR, SA, 10S, 5m]
Range: 0-100 (4), 101-250 (4), 251-500 (5), 501-750 (6)
- Permit
- Magnification 1
- Silencer
- 40 Explosive Ammo
Dart Pistol [LP, SA, 6D Stun, 5c]
Range: 0-5 (4), 6-15 (5), 16-30 (6), 31-50 (9)
- 10 Narcojet Darts
- 2 Spare Clips
Ranger Arms SM-3 [SR, SA, 14S, 6m]
Range: 0-150 (4), 151-300 (4), 301-700 (4), 701-1000 (4)
- Gas Vent II
- Silencer
- Thermographic Magnification 3
- 100 Ammo

Armor (4/2 or 5/3):
Dermal Sheat 0/1
Secure Vest 2/1
Form-Fitting Half-Body Suit 3/1
- Fire Resistance 3
- Insulation 1
Diving Armor 4/2
- Chemical Seal 4
- Insulation 2
- Nonconductive 4

Gear:
Fake SIN 6 (Henry Myers)
2 Flash-Pak
Nav-Dat GPS
Respirator
Survival Kit
Wrist Phone w/ Flip-Up Screen
Micro-Tranceiver 6
Subvocal Mic
Scanner 6
Maglock Passkey 4
Sequencer 4
General Toolkit
Chemistry Kit
Medkit
Load-Bearing Harness
- 3 Pistol Ammo Pouches
- Rifle Ammo Pouch
- 2 Large Equipment Pouches

GMC Riverine
Handling 3
Speed 90
Acceleration 5
Body 5
Armor 6
Signature 2/2
Autonav 2
Sensor 1/1
Cargo 10
Load 55
Seating 2 + 5b
Entry 2d
Fuel D (200 l)
Economy 2 km/l
Maintenance 900/month
Features: Partial Basic Living Amenities, Folding Bench Seats, Ring Mount

Ford-Canada Bison
Handling 4/3
Speed 135
Acceleration 6
Body 4
Armor 4
Signature 2
Autonav 3
Sensor 1
Cargo 64
Load 1902
Seating 2 + 5b
Entry 2d + 1s + 1x
Fuel D (250 l)
Economy 6 km/l
Maintenance 1788/month
Features: Concealed Armor, Folding Bench Seats, 2 Basic Living Amenities, APPS, Amphibious Operation 1, Electronics Port (Standard Portable Satellite Dish), Roll Bars, Morphing License Plate, Oil-Slick Sprayer, Large Smoke Projector, Transpoder Library 6
 

@ all

Hello. Last but not least I´d like to take the opportunity and present my character for the coming game in a revised edition.


Name Luca Tyson aka Shaker
Human male Height 5‘8‘‘ Weight 135 lbs Lifestyle Lower Class (Nomad) Age: 22

Body 3
Quickness 3
Strength 4

Charisma 4
Intelligence 5
Willpower 5

Essence 5,00
Magic nope
Reaction: 4 + 1d6

Combat Pool 6
Hacking Pool -

Skills

Pistols 2
- Fichetti Security 4
Unarmed Combat 3
- Kick 5
Etiquette 3
- Corporate 5
Negotiation 3
- Fast Talk 5
Car 4
B/R 4

Electronics 6
(B/R) 6
Computer 5
Athletics 3
Stealth 4
Biotech 1
- First Aid 3

Background Skills
Background
- Electronics 5
- Physics 5
Languages
- English 5
- Italian 2
Sixth World
- Corporate Politics 4
- Corporate Policies 3
Interest
- Gambling 5
- Urban Brawl 3

Merits/ Flaws
* Superstitious (-1)
* Braggert(-1)
* Techn. School Education (+1)
* Lightning Calculator
* smoker

Cyberwear: (Standard)
Datajack
Telephone
Subvocal Micro
Math SPU (3)

Equipment

Electronics and Computer Kit
B/R Kit Car
General Kit

Crow Bar, Wire Cutter, Screwdrivers etc.
Dice, Cards (carried)

Vehicles
GMC Bulldog (Courier)

Weapons
Fichetti Security 500a
(Smartlink II internal , Smart Goggles, Quick-draw Holster, Silencer (opt.))
Ammo :
25 regular (carried)
50 regular (extra clips)

Defiance Shotgun
(int. Smartgun II)
Ammo:
10 normal
50 (extra bullets)

Armor
Form-Fitting Full-Body Armor 4 / 1 (carried)
Secure clothing 3 / 0

Electronics
Bug Scanner (6), Data Encryption System (6),
Datalinescanner (6), Jammer (6),
White Noise Generator (6), Scanner (6),
Nav Dat GPS
Micro-transceiver (6), Subvocal microphone
Maglock Passkey (4); Keypad Sequencer (4), Ultrasound Detector,
Ultrasound Emitter/Detector (4)

Patches
5 x Antidote (6), 5 x Tranq (6), 5 x Trauma (1x carried)

Cyberdeck (Allegiance Alpha Deck)
 
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Bowie – real name uncertain

Archetype: Street Samurai
Race: Human
Sex: Female
Height: 5’11”
Weight: 160lbs
Hair: Black with red streaks – cut short sometimes (spiky on top)
Eyes: Blood red
Birthdate: Unknown Age: Aprx 22/23
Birthplace: Industry Hills, Los Angeles, California

Bod - 4
Quick - 6(8)
Strength - 4 (6)
Charisma - 2
Int - 6
Will - 3

Combat pool - 7
essence - 0.13
Reaction - 6(8)
Initiative - 1d6(3d6)

Cyber - (A) for Alpha:
-Cyber replacement eyes (Blood-red) (A)
+Low-Light
+Electr. Vision mag 3
+Flare comp
+Image link
+Light system with superflash
+Eye laser Med
+laser mic rating 6

-Datajack (A)
-Muscle replacement 2 (A)
-Boosted Reflexes 3 (A)
-internal air tank (A)

-Obvious Cyberarm
+ retractable spur
+ smart link - level 2
+ strength enhancement (Str 6)
+ quickess enhancement (Quick 6)
+ Chem. Analyzer Rating 6
+ internal GPS
+ Orientation System
+ Shockhand
+ magnetic limb
+ 2 small compartments (Knife, Hold-out or similiar)

-Nanotatoo

Skills:
Assault rifles/AK98 - 5/7
Pistols/Ares Viper Sliver gun - 2/4
Launch weapons/grenade launcher - 3/5
Stealth - 3
Athletics - 4Cyber-implant combat/spurs - 3/5
Unarmed Combat - 4
Etiquette/ street - 1/3
Intimidation/Physical - 1/3
Negotiation -2
Car - 4
Car Build/Repair - 2

Languages:
Cityspeak 6
Chinese 2
Japanese 2

Knowledges:
Police Security procedures 5
Mega-corp Security procedures 5
Mega-corp Politics 2
Mega-corp Policies 4
Cybertechnology 2
Criminal Organizations 3
Gang Identification 3
Fences 2
Shadow runners 3

Equipment:
Armor
-Form Fitting Body Armor 4/1 (2/.5 when worn with other armor)
-Secure clothing 3/0 (For everyday wear)
-Secure long coat 4/2 (For everyday wear)
-Secure Jacket 5/3
-suggested run wear - Secure Jacket + FFBA 7/1.5

Weapons:
-2x Viper Sliver gun (Smartgun 2 equiped) 30 flechettes
-2x AK-98 (Smartgun 2, Ares Antioch grenade launcher, Gas Vent 3 system -3 recoil, Shockpads -1 recoil) 38 reg rnds
-1x MGL-6 (Smartgun 2) [Grenade Launcher in „pistol“ form]

Ammo: Again I suggest only carrying a small selection of ammo tailored for the run, you'll be weighed down too much otherwise.
-300 flechette rounds (10 clips)
-380 EX-explosive rounds (10 clips)
-380 reg rounds (10 clips)
-12 HE Offensive mini-grenades
-12 AP Defensive mini-grenades
-12 HE Defensive mini-grenades
-12 AP Offensive mini-grenades
-12 Smoke(IR) Mini-grenades
-12 Concussion Mini-grenades-12 Flash Mini-grenades
-12 Incendary mini-grenades
-12 White Phosphorus mini-grenades

Gear:
-clothing(Tres chic, Fine, and ordinary 1 set each)
-real leather clothes
-pager
-wrist-phone w/ flip-up screen
-earplug cell phone
-Micro-Tranceiver rating 6 (would have gone cyber but with essence cost you'd be dead)
-subvocal mic (would have gone cyber but with essence cost you'd be dead)
-2 sound suppressors (don't believe silencers work on assault rifles)
-2 bipod
-survival kit
-canteen and mess kit
-sleeping bag
-medkit
-vehicle kit

Car:
-GMC MPUV
 

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