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<blockquote data-quote="MacConnell" data-source="post: 9202155" data-attributes="member: 6855223"><p>Feeling much better after that terrible ordeal with the Haunts, Brock rises early and practices mock combat with his newly acquired javelin. “I do not want to go down so easily the next time we meet trouble.” He says it aloud, but it is mostly to bolster his own confidence. He turns to Garin. “<span style="color: rgb(235, 107, 86)">Stick, you might have just been lucky in that last fight, but I am glad that you were. You should get in some physical training and quit staring up into the trees</span>.”</p><p></p><p>Garin rolls his eyes. The comment meant that his friend was indeed feeling back to normal. He does not quip back; instead, he turns to Belaria. “<span style="color: rgb(44, 130, 201)">I agree with you</span>.” He smiles to himself. Brock might think that the answer is for him. [ooc]91 + 50 = 141, 62[/ooc]</p><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Chilling. <strong>Day</strong> 12.</p><p>[spoiler=Wariness]</p><p>Brock: 11(perception) + 141(d100) = 152</p><p>Garindell: 24 + 62 = 86</p><p>Belaria: 14(observe) + 83 = 97</p><p>Gaio: 18(perception) + 148 = 166</p><p>Brenda: 19 + 75 = 94 [/spoiler]</p><p>The one more day brings about a significant change in the environment. Brock notices the change in ambient temperature, first. Garindell notices that the readily seen species of birds and insects are different, then everyone starts motioning to one another as the change brings confidence to the last decision.</p><p></p><p>The land becomes wetter, so wet in fact that standing puddles and pools of water must be avoided. The dominant species of trees are different. The acorn and nut trees are replaced with prickleball, tupelo, and persimmon, none of which have leaves at this season. The undergrowth shows more green, and there are more vines. By the end of the day, it becomes more difficult to avoid the standing water, and the landscape is dominated by gigantic cypress trees. The group realizes that they are traversing a swamp. If it were the Drenching season, water might cover all of the ground.</p><p></p><p>Late in the afternoon when the party is beginning to look for a place to camp in an area that is still holding water, a cluster of cattails is growing. The roots of this grass are known to be edible, something like a potato. In that same wet area is a small flock of strange looking, larger ducks. This particular variety does not migrate but lives all Cycle in the warmer South. The odd ducks are about twice the size of a person’s head and their heads look like a turkey’s. Unfortunately, none of the youths has the mystical or projectile skill to take one, and the flock spooks.</p><p></p><p>On a higher bowl of land, Gaio Verde sees a rodent that looks like it may be about half of his own mass. It is covered in long quills and busily digging around the roots of a large prickleball tree. The strange rodent looks rather dangerous and Gaio gets a bad feeling about trying to approach it.</p><p></p><p>As the party prepares to make camp on a dry patch of ground, it looks like a stone structure may be farther off in the swamp to the south. There is enough interference in the line of sight to make the vision uncertain, and it is rapidly getting darker. Perhaps on the morrow the five will learn if they have discovered their destination.</p><p>[spoiler=Character Data]</p><p>Brock: full wellness</p><p>Garindell: full wellness</p><p>Belaria: full wellness</p><p>Gaio Verde: full wellness</p><p>Brenda: full wellness</p><p></p><p>Collections:</p><p>15 ocrin</p><p>beetle elytra: 16: 1 clam each</p><p></p><p>Muddle Leaf: 3: {Muddle x2}</p><p></p><p>Shellacked Elytra: 5: 10 clams[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9202155, member: 6855223"] Feeling much better after that terrible ordeal with the Haunts, Brock rises early and practices mock combat with his newly acquired javelin. “I do not want to go down so easily the next time we meet trouble.” He says it aloud, but it is mostly to bolster his own confidence. He turns to Garin. “[COLOR=rgb(235, 107, 86)]Stick, you might have just been lucky in that last fight, but I am glad that you were. You should get in some physical training and quit staring up into the trees[/COLOR].” Garin rolls his eyes. The comment meant that his friend was indeed feeling back to normal. He does not quip back; instead, he turns to Belaria. “[COLOR=rgb(44, 130, 201)]I agree with you[/COLOR].” He smiles to himself. Brock might think that the answer is for him. [ooc]91 + 50 = 141, 62[/ooc] [B]Cycle[/B]: 497. [B]Season[/B]: Chilling. [B]Day[/B] 12. [spoiler=Wariness] Brock: 11(perception) + 141(d100) = 152 Garindell: 24 + 62 = 86 Belaria: 14(observe) + 83 = 97 Gaio: 18(perception) + 148 = 166 Brenda: 19 + 75 = 94 [/spoiler] The one more day brings about a significant change in the environment. Brock notices the change in ambient temperature, first. Garindell notices that the readily seen species of birds and insects are different, then everyone starts motioning to one another as the change brings confidence to the last decision. The land becomes wetter, so wet in fact that standing puddles and pools of water must be avoided. The dominant species of trees are different. The acorn and nut trees are replaced with prickleball, tupelo, and persimmon, none of which have leaves at this season. The undergrowth shows more green, and there are more vines. By the end of the day, it becomes more difficult to avoid the standing water, and the landscape is dominated by gigantic cypress trees. The group realizes that they are traversing a swamp. If it were the Drenching season, water might cover all of the ground. Late in the afternoon when the party is beginning to look for a place to camp in an area that is still holding water, a cluster of cattails is growing. The roots of this grass are known to be edible, something like a potato. In that same wet area is a small flock of strange looking, larger ducks. This particular variety does not migrate but lives all Cycle in the warmer South. The odd ducks are about twice the size of a person’s head and their heads look like a turkey’s. Unfortunately, none of the youths has the mystical or projectile skill to take one, and the flock spooks. On a higher bowl of land, Gaio Verde sees a rodent that looks like it may be about half of his own mass. It is covered in long quills and busily digging around the roots of a large prickleball tree. The strange rodent looks rather dangerous and Gaio gets a bad feeling about trying to approach it. As the party prepares to make camp on a dry patch of ground, it looks like a stone structure may be farther off in the swamp to the south. There is enough interference in the line of sight to make the vision uncertain, and it is rapidly getting darker. Perhaps on the morrow the five will learn if they have discovered their destination. [spoiler=Character Data] Brock: full wellness Garindell: full wellness Belaria: full wellness Gaio Verde: full wellness Brenda: full wellness Collections: 15 ocrin beetle elytra: 16: 1 clam each Muddle Leaf: 3: {Muddle x2} Shellacked Elytra: 5: 10 clams[/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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