South Road Fair:
South Road Fair is built along the Southern River in the middle of the strip of a conifer forest that runs mostly west to east across the Southern Trade Road. It is considered to be the transition point between the Central Region and the Southern Region. It is an open array town with no wall, though it does employ roving archers and scouts. The forest is about a 3-day travel, by foot, in width, north to south but stretches from the mountains in the east all the way to the western coast. A small patch of grassland exists along the road to Bergbaulager, of about 2 days’ diameter in any direction. Public buildings are marked by placards, decorated with symbols designating their function, because knowledge of reading and writing is scarce. The languages of Ansylin and Centrin are equally spoken, as both are used for trade. There exists no prejudice against acceptance into this community and any peaceable peoples are welcome to trade or immigrate.
Government:
Beholden to neither Boga City to the north nor Asylim to the south, South Road Fair is an independent town under the rulership of a self-appointed Mayor named Giodavi, an Ansylin who was once a caravan leader from Asylim. He is boisterous and kind-hearted, spending his days walking about the town, politicking, and his evening at his own tavern, the Boar's Head. He has established a group of advisers, entitled as Ministers, to help govern. Clavo, an Ansylin and former caravan guard, is the Carpenters' Guildmaster and the Minister of Construction. Lyndha, a Spiofthest-Centrin Bajinin and the heartmate of Giodavi, runs the Trade Store and is the Minister of Finance. Sannit, an Ansylin, former caravan guard, and independent explorer, whose party was responsible for establishing contact with the Mhytre community of Bergbaulager, is the Minister of Foreign Relations. Clavo, Sannit, and Giodavi also work together to coordinate the town defenses.
The Carpenters' Guild doubles as the Home Guard, and its carpenters and teamsters are trained in melee combat. Clavo, the Guildmaster, oversees the training himself, though his skill is augmented by that of Sannit, who occasionally lends instruction, and other members of the former South Road Seekers. There are three crew leaders, White Oak, a Spiofthest man, Olivia, an Ansylin woman, and Tablio, a Centrin man. The guild also has the use of 5 burros.
The Hunting Lodge doubles as the ranger post, teams of archers, who are not actively on a hunt, patrol the area around the village. This group includes a far greater number than that of the carpenters but does not have one specific leader. The members are divided among five groups, each with its own crew leader. The crew leaders collaborate when it becomes necessary. The five leaders include Passaro, a Rheini man and the father of Indigo, Siofra, a Shimadow female with bright red hair, Zephyr, a Spiofthest man, Aust, a Centrin man and former member of the South Road Seekers, and Indigo, a Rheini female who was also a former member of the South Road Seekers. The entire unit employs 25 more hunters, one trained redwolf under the guidance of Zephyr, and one trained leopard, under the guidance of Indigo. The hunting unit led by Indigo will always accompany a trade caravan to Bergbaulager. It is not much known by the general populace that both Zephyr and Indigo are Benders. Player characters definitely do not know, but they may later suspect it, as they develop in power.