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(SRF) Aspiration's Beginning
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<blockquote data-quote="MacConnell" data-source="post: 9205809" data-attributes="member: 6855223"><p><strong>Cycle</strong>: 497. <strong>Season</strong>: Chilling. <strong>Day</strong> 12.</p><p>[spoiler=Wariness]</p><p>Brock: 11(perception) + 147(d100) = 158</p><p>Garindell: 24 + 65 = 89</p><p>Belaria: 14(observe) + 86 = 100</p><p>Gaio: 18(perception) + 154 = 172</p><p>Brenda: 19 + 75 = 94 [/spoiler]</p><p>[spoiler=Reaction]</p><p>Brock: 14(readiness) + 11(speed) + 24(clarity) + 147(d100) = 196</p><p>Garindell: 12 + 24 + 14 + 65 = 115</p><p>Belaria: 17 + 23 + 12 + 86 = 138</p><p>Gaio: 12 + 18 + 15 + 154 = 198</p><p>Brenda: 22 + 19 + 12 + 75 = 128</p><p>Goblins: 40 + 144 = 184 [/spoiler]</p><p>With the potential of the future occupying everyone’s thoughts, the acquisition of food becomes a routine action without thought. There seems to be no direct path to the stone structure that is much more obviously lying in the distance come the morning. The crew wanders an erratic path until it is noticed that there are four distinct paths which are raised above the surrounding swamp and would likely be dry, even in the Drenching Season. The four paths are not natural. They are perfectly straight and lead to the midpoint of the four sides of the stone structure.</p><p></p><p>The structure is heavily overgrown with vines and other vegetation. There is an outer, columnar wall that looks to be perfectly square. It was obviously originally meant at a decorative border not a protective one. Parts of it are no longer standing. The central structure, which is perfectly centered in all directions from the outer wall, is a four sided pyramid. If this is an ancient Yahdram structure, it does not fit the history of their architecture. It may very well be even older and have still survived the Sundering.</p><p></p><p>Walking toward the structure from the northern path, as soon as the party passes under the outer wall, no further assessment is possible. Between the wall and the structure is camped a group of barbaric looking people who resemble Faethrins. They are tall if Faethrins, an inky black color, and lithely built. All individuals, of which there are four males and four females, are completely hairless. Each has lines of scars cut into their forearms. Whether male or female, each is only clothes in a crude loincloth and is armed with a pair of reed javelins equipped with a bone head. At the sight and sound of the party, they all rise and charge forward savagely making yiping noises like jackals. With the yiping noises, the party realizes they have encountered a group of Goblins, known cannibalistic monsters. They may look similar to people, but they are believed to be something else. Brock, in the lead, is about 10 strides from the hostiles. Everyone else is staggered by another stride each; but due to the nature of the columnar wall, it is easy for everyone to spread out.</p><p>[spoiler=Character Data]</p><p>Brock: full wellness</p><p>Garindell: full wellness</p><p>Belaria: full wellness</p><p>Gaio Verde: full wellness</p><p>Brenda: full wellness</p><p></p><p>Collections:</p><p>15 ocrin</p><p>beetle elytra: 16: 1 clam each</p><p></p><p>Muddle Leaf: 3: {Muddle x2}</p><p></p><p>Shellacked Elytra: 5: 10 clams[/spoiler]</p><p>[ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 9205809, member: 6855223"] [B]Cycle[/B]: 497. [B]Season[/B]: Chilling. [B]Day[/B] 12. [spoiler=Wariness] Brock: 11(perception) + 147(d100) = 158 Garindell: 24 + 65 = 89 Belaria: 14(observe) + 86 = 100 Gaio: 18(perception) + 154 = 172 Brenda: 19 + 75 = 94 [/spoiler] [spoiler=Reaction] Brock: 14(readiness) + 11(speed) + 24(clarity) + 147(d100) = 196 Garindell: 12 + 24 + 14 + 65 = 115 Belaria: 17 + 23 + 12 + 86 = 138 Gaio: 12 + 18 + 15 + 154 = 198 Brenda: 22 + 19 + 12 + 75 = 128 Goblins: 40 + 144 = 184 [/spoiler] With the potential of the future occupying everyone’s thoughts, the acquisition of food becomes a routine action without thought. There seems to be no direct path to the stone structure that is much more obviously lying in the distance come the morning. The crew wanders an erratic path until it is noticed that there are four distinct paths which are raised above the surrounding swamp and would likely be dry, even in the Drenching Season. The four paths are not natural. They are perfectly straight and lead to the midpoint of the four sides of the stone structure. The structure is heavily overgrown with vines and other vegetation. There is an outer, columnar wall that looks to be perfectly square. It was obviously originally meant at a decorative border not a protective one. Parts of it are no longer standing. The central structure, which is perfectly centered in all directions from the outer wall, is a four sided pyramid. If this is an ancient Yahdram structure, it does not fit the history of their architecture. It may very well be even older and have still survived the Sundering. Walking toward the structure from the northern path, as soon as the party passes under the outer wall, no further assessment is possible. Between the wall and the structure is camped a group of barbaric looking people who resemble Faethrins. They are tall if Faethrins, an inky black color, and lithely built. All individuals, of which there are four males and four females, are completely hairless. Each has lines of scars cut into their forearms. Whether male or female, each is only clothes in a crude loincloth and is armed with a pair of reed javelins equipped with a bone head. At the sight and sound of the party, they all rise and charge forward savagely making yiping noises like jackals. With the yiping noises, the party realizes they have encountered a group of Goblins, known cannibalistic monsters. They may look similar to people, but they are believed to be something else. Brock, in the lead, is about 10 strides from the hostiles. Everyone else is staggered by another stride each; but due to the nature of the columnar wall, it is easy for everyone to spread out. [spoiler=Character Data] Brock: full wellness Garindell: full wellness Belaria: full wellness Gaio Verde: full wellness Brenda: full wellness Collections: 15 ocrin beetle elytra: 16: 1 clam each Muddle Leaf: 3: {Muddle x2} Shellacked Elytra: 5: 10 clams[/spoiler] [ooc]Each character receives 5 DP. State nominal actions and intentions. Provide 2 random rolls.[/ooc] [/QUOTE]
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