Day Two: Into the Barrow
OOC: I have unreliable Internet access next week from Monday through Thursday.
Outside the mound, Holphin has nearly reached the top of the mound.
Lem smirks to himself. "Not bad for my first time facing danger," he says. The cook moves forward with a flurry of blows at the remaining goblin. The cook's attacks prove as effective as the first time. The goblin collapses under the halfling's punches and kicks.
His allies having cleared the way, Bozzago cautiously advances forward. Seeing that the second goblin is utterly outmatched, he remains in hiding, still apprehensive of enemy reinforcements - who knew how far these tunnels could carry the sounds of battle? Tightly gripping his dagger, the tengu waits and listens, on the off chance that his suspicions are correct. The tengu hears nothing except the sounds made by his comrades.
Quillian will take a 5' step over to the hallway to his right, and look down it to make sure that there aren't more goblins coming from that direction. Thanks to his light, Quillian can see into the passage, which runs due east for about twenty feet before turning to the north. Quillian sees a narrow passage heading south from the hall as well as a door in the hall's southern wall at the far end.
With both foes down and expiring from their injuries, it is suddenly quiet except for the sounds made by the adventurers. The scrape of boot on the floor, the adrenaline-fueled breathing. A look into the southern corridor shows that it travels for about ten feet in that direction before turning toward the west.
OOC: Actions? Perception checks, please.
[sblock=Combat Stuff]
Goblin 1: KOd & dying (11 damage).
Goblin 2: KOd & dying (7 damage).
All PCs are blessed. Enjoy a +1 morale bonus on attack rolls and on saving throws against fear effects.
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[sblock=Dice Rolls]
None this time.
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