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St. Ulthar's Medallion


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Mahorfeus

First Post
His allies having cleared the way, Bozzago cautiously advances forward. Seeing that the second goblin is utterly outmatched, he remains in hiding, still apprehensive of enemy reinforcements - who knew how far these tunnels could carry the sounds of battle? Tightly gripping his dagger, the tengu waits and listens, on the off chance that his suspicions are correct.
 

Mark Chance

Boingy! Boingy!
Day Two: Into the Barrow

OOC: I have unreliable Internet access next week from Monday through Thursday.

Outside the mound, Holphin has nearly reached the top of the mound.

Lem smirks to himself. "Not bad for my first time facing danger," he says. The cook moves forward with a flurry of blows at the remaining goblin. The cook's attacks prove as effective as the first time. The goblin collapses under the halfling's punches and kicks.

His allies having cleared the way, Bozzago cautiously advances forward. Seeing that the second goblin is utterly outmatched, he remains in hiding, still apprehensive of enemy reinforcements - who knew how far these tunnels could carry the sounds of battle? Tightly gripping his dagger, the tengu waits and listens, on the off chance that his suspicions are correct. The tengu hears nothing except the sounds made by his comrades.

Quillian will take a 5' step over to the hallway to his right, and look down it to make sure that there aren't more goblins coming from that direction. Thanks to his light, Quillian can see into the passage, which runs due east for about twenty feet before turning to the north. Quillian sees a narrow passage heading south from the hall as well as a door in the hall's southern wall at the far end.

With both foes down and expiring from their injuries, it is suddenly quiet except for the sounds made by the adventurers. The scrape of boot on the floor, the adrenaline-fueled breathing. A look into the southern corridor shows that it travels for about ten feet in that direction before turning toward the west.

OOC: Actions? Perception checks, please.

[sblock=Combat Stuff]
Goblin 1: KOd & dying (11 damage).
Goblin 2: KOd & dying (7 damage).

All PCs are blessed. Enjoy a +1 morale bonus on attack rolls and on saving throws against fear effects.
[/sblock]

[sblock=Dice Rolls]
None this time.
[/sblock]
 
Last edited:






Mark Chance

Boingy! Boingy!
Day Two: Into the Barrow



Holphin stands at the top of the mound, looking down into the hole. It's dark and quiet, but he does see dim shadows. There is some sort of light source down there.

Quillian waits ready to shoot another bolt of lightning at any enemy that appears down the hall he is looking down. Coreuth listens for any noises coming from around the bend of the southern corridor. Bozzago makes his way towards the eastern corridor, stopping at the narrow hallway leading south to listen. Lem helps Devon check the bodies before dragging them to the side, listening for danger while he works.

Bozzago hears nothing as he moves eastward, nor are there any sounds coming from the southern passage, which proves to be more crudely constructed, narrower, and branches after about 10 feet. Coreuth, listening the south, hears nothing at first, but then detects a scrape of something against stone. The noise stops abruptly, and then the keen-eared Coreuth detects something that could be a brief whisper.

Lem and Devon notice that the goblins are equipped with dirty leather armor, light wooden shields, goblin-sized short swords and short bows. Each has a quiver of arrows. In pouches, both goblins have an assortment of coins. One wears a silver ring. The other has a musical instrument -- a recorder -- stuck in its belt.

[sblock=Combat Stuff]
Two dead goblins. :)
[/sblock]

[sblock=Dice Rolls]
Mystery Roll: 1d20+10=12, 1d20+10=26.
[/sblock]
 


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