buzz
Adventurer
Easy there, pal.Artoomis said:I agree. Arguing for anything else is pretty clearly rules-lawyering abusiveness.
Easy there, pal.Artoomis said:I agree. Arguing for anything else is pretty clearly rules-lawyering abusiveness.
buzz said:I conceed that my argument isn't perfect. E.g., the 5-ft step is also "Not an action," and there's no way an unconscious PC can do that.![]()
I'll run this by WotC customer service later.
I'm not concerned about "vast swathes of gamers." I'm not trying to get elected or anything.moritheil said:Seems like a lot of effort to get an answer which may or may not be correct and will be summarily rejected by vast swathes of gamers as being unofficial under the rules of precedence and errata, but as I said, knock yourself out.
buzz said:I'm not concerned about "vast swathes of gamers." I'm not trying to get elected or anything.![]()
Why do people have to get so testy? I wouldn't have posted the question here if I wasn't interested in input. Both sides make sense to me, hence wanting to ask.
Sheesh. :\
Yes. For future rounds. Not for the round in which you chose to Delay.buzz said:See, I don't think this is true.
SRD w/r/t Delay: "Your initiative result becomes the count on which you took the delayed action."
Your whole argument makes no sense to me. Basically, you're suggesting that your character can, while unconscious, decide "I don't feel like bleeding to death right now. I think I'll wait and do it later." No way is that possible.It doens't give you another init count, it gives you a new init count. Otherwise, it would follow that you risked losing hp both when you chose to Delay and when you took the Delayed action. That makes even less sense to me.
moritheil said:I can't speak for others - as for myself, I'm not testy, just incredulous.![]()
No, I addressed this in the OP.MarkB said:By your interpretation, a dying character could continue Delaying indefinitely and never lose any more hit points.
buzz said:The source of the whole discussion was my Saturday game. A PC got hammered and the player made his check on some count other than his PC's; I think it was the count of the enemy who hit him. I questioned him about this later, and he claimed that it was a pretty common house rule (he has strong rules-fu, trust me) that was in keeping with the old 3.0 intent of giving the PC a chance to get "rescued."...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.