irdeggman said:Actually the description of blur states:
"The subject's outline appears blurred, shifting and wavering. This distortion grants the subject concealment."
So if the the MI appears blurred, shifting and wavering it should be that precise condition that grants concealment - which is pretty much what the FAQ is saying.
Would the MI benefit from darkness being cast on the caster?
I agree with what it states. But, I do not agree that this text alters the normal targeting rules. Neither the Blur spell nor the Mirror Image spell explicitly changes the targeting of Blur from the target, to the target and his images.
In other words, the quote you gave is fluff text explaining why Blur works the way it does. It does not in any way change the game mechanic rules.
As for Darkness, that is a game mechanic effect (i.e. shadowy illumination) over an area targeted on an object and not an effect only on a specific creature (different targeting and effect rules). Any creature gains the concealment of Darkness.
By literal RAW definition, the images do not gain the benefits of Darkness since they are not creatures. But, that is a generic game mechanics flaw with the definition of Shadowy Illumination and the Darkness spell themselves. Neither of these state that any target within the area gains concealment (they should). So, a rock would not gain concealment in a Darkness spell or Shadowy Illumination from a torch either.
The normal Concealment rules merely state "target", not "creature". This is what Darkness and the Lighting rules should state as well, but they do not.