Stacking Templates....

RithTheAwakener

First Post
My DM believes that it isnt possible to stack templates (say, vampire and half dragon), but after reading various character and monster threads, it seems like it's taken for granted that it IS possible. Could someone please give me the page numbers of where this info is contained in the core books? thanks! :D
 

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Monster manual, pg 293

Adding More Than One Template
In theory, there’s no limit to the number of templates you can add to a creature. To add more than one template, just apply each template one at a time. Always apply inherited templates before applying acquired templates. Whenever you add multiple templates, pay attention to the creature’s type—you may add a template that makes the creature ineligible for other templates you might want to add.

Although it can go to far. Sooner or later, I'm sure somone will post the stats to Klixxit to prove that point.
 
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Did someone ask for Klixxit? Everybody loves Klixxit!


Klixxit, male ethereal psionic ghast half-troll negative-energy infused kobold Sor20: CR 27; Size S (3 ft., 6 in. tall); HD 22d12; hp 146; Init +3 (+3 Dex); Spd 30 ft.; AC 23 (+3 Dex, +1 Size, +9 Natural); Attack by weapon +17/+12/+7 melee, or +11/+6/+1 ranged or 2 claws +17 melee, 1 bite +12 melee; dmg claw 1d4+7, bite 1d4+3; SV Fort +6, Ref +9, Will +14; AL CE; Str 22, Dex 16, Con --, Int 16, Wis 14, Cha 25.

Languages Spoken: Draconic, Infernal, Undercommon.

Skill points: Sor 92
Skills and feats: Craft +9, Hide +14, Knowledge (arcana) +11, Listen +5, Move silently +14, Profession +2, Scry +20, Search +5, Spellcraft +26, Spot +2; Craft wondrous object, Empower spell, Enlarge spell, Heighten spell, Lightning reflexes, Scribe scroll, Toughness.

SA: Rend 2d4+9, psionics, spellcasting, paralysis, negative energy infusion, create spawn

SQ: Regeneration, undead, turn resistance, stench, manifestation

Possessions: 220,000 gp in gear.

Sorcerer Spells Known (6/7/7/7/7/6/6/6/6/6): 0th -- Arcane Mark, Detect Magic, Flare, Ghost Sound, Light, Mage Hand, Prestidigitation, Ray of Frost, Read Magic. 1st -- Change Self, Chill Touch, Mage Armor, Magic Missile, Shield. 2nd -- Blindness/Deafness, Blur, Flaming Sphere, Knock, Melf's Acid Arrow. 3rd -- Dispel Magic, Fireball, Haste, Lightning Bolt. 4th -- Charm Monster, Emotion, Polymorph Other, Solid Fog. 5th -- Dream, Permanency, Summon Monster V, Teleport. 6th -- Acid Fog, Analyze Dweomer, Mass Suggestion. 7th -- Shadow Walk, Simulacrum, Teleport without Error. 8th -- Demand, Horrid Wilting, Mass Charm. 9th -- Energy Drain, Shapechange, Time Stop.

Psionic powers known: charm person

Special attacks

Rend (Ex): If Klixxit hits with both claw attacks, he latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d4+9 points of damage.

Paralysis (Ex): Those hit by Klixxit’s bite or claw attack must succeed at a Fortitude save (DC 28) or be paralyzed for 1d6+4 minutes Elves are not immune to his paralysis.

Negative energy infusion (Ex): Those hit by Klixxit’s bite or claw attack must succeed at a Fortitude save (DC 28) or suffer 2 negative levels per hit from the negative energy that has infused the kobold's being.

Create Spawn (Su): In most cases, Klixxit devours those he kills. From time to time, however, the bodies of his humanoid victims lie where they fell, to rise as ghouls themselves in 1d4 days. Casting protection from evil on a body before the end of that time averts the transformation.

Special qualities

Regeneration (Ex): Fire and acid deal normal damage to Klixxit. If he loses a limb or body part, the lost portion regrows in 3d6 minutes. He can reattach the severed member instantly by holding it to the stump.

Undead: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Turn Resistance: Klixxit possesses +2 turn resistance.

Stench (Ex): The stink of death and corruption surrounding Klixxit is sickening. Those within 10 feet must succeed at a Fortitude save (DC 28) or be wracked with nausea, suffering a –2 circumstance penalty to all attacks, saves, and skill checks for 1d6+4 minutes.

Manifestation (Su): As an ethereal creature, Klixxit cannot affect or be affected by anything in the material world. When he manifests, he becomes visible but remains incorporeal. However, a manifested Klixxit can strike with his touch attack or a ghost touch weapon. A manifested Klixxit remains on the Ethereal Plane but can be attacked by opponents on both the Material and Ethereal planes. When Klixxit is on the Ethereal Plane, his spells cannot affect targets on the Material Plane, but they work normally against ethereal targets. When he manifests, his spells continue to affect ethereal targets and can affect targets on the Material Plane normally unless the spells rely on touch. His touch spells don’t work on material targets.

Darkvision 60 ft.​

I whipped him up after I read a storyhour post from Ashy, adding template after template until he toppled over from the weight and lay there squeaking and waving his little claws. He's my mascot.
 

Another Template Resource

Ok, so I know a lot of people hate the LA/ECL/CR nightmares that came about with Savage Species, but that book also has the information on template stacking.

In a section appropriately titled, the Template Pyramid.

-Ob
 

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