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Stacking w/o breaking

Vrecknidj

Explorer
Which feats, in your view, that currently do not allow stacking, would not be broken if stacking were allowed?

For example, in a campaign I've been running since 3.0, I've allowed the three saving throw feats to be taken multiple times and having the effects stack. But, in all that time, and over 30 characters, nobody has ever taken one of those feats twice with the same character. This tells me that allowing the stacking of those isn't broken.

I thought that Dash might be a good candidate.

What do you think?

Dave
 

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In d20 Modern, Fast Heroes have a class ability that they can choose that is like Dash, and 2 more built off of it that stack, for a total of +15ft move.

In my games, no one even takes the +2 save feats unless they're a prereq for something.
 


I know at least one fighter that would take Iron Will a couple more times. With all those fighter feats, being able to Iron Will with your regular feats is a good thing. Not broken, but worth mentioning.

I think many rogues would pile up on Improved Initiative. Rogues and wizards. I think a wizard with +20 init would be scary indeed.

Taking weapon focus every level could be scary, but not as scary as Weapon Spec every level. (Imagine the sixth level human fighter with Weapon Focus *4 and Weapon Spec *4: +4 to hit +8 damage baby!)

And I don't want to face down the wizard wih spell focus *8 or some such.

Better limit it to 2 copies of any one feat.
 

I think dash the +2 save feats are fine candidates for stacking. Combat Casting would be perfectly fine imo, its a weak feat anyway. Combat Reflexes I think would be fine, once you have 2 or 3 AOOs per round more is normally overkill, but I have no problem with a person wanting 15 AOOs a round if that's what they're going for.

Improved Init would be fine as would mobility. I think taking mounted combat more often (thus negating more than one attack per round to your horse) would be fine.
 

Yep, some of the obviously broken ones have already been mentioned. I should have asked the reverse question.

Which feats would you allow to be taken repeatedly, that are currently not allowed in this fashion?

Regarding the post about a fighter taking Iron Will twice--I agree that this isn't a bad option for a fighter. And, since the fighter is sacrificing the non-fighter feats for this, it's not a bad balance issue. I mean, fighters get a ton of feats, but if they want some non-fighter feats, they have to be patient.

Dave
 

Vrecknidj said:
Which feats would you allow to be taken repeatedly, that are currently not allowed in this fashion?

The following would be fine IMHO:

Combat Reflexes
Dodge
Far Shot
Great Fortitude/Iron Will/Lightning Reflexes
Improved Turning
Run
Skill Focus (3.0 version)
Two-Weapon Defense

but I would restrict them anyway to TWICE only, except perhaps Dodge (I could allow it up to 5 for example) and Improved Turning (I could allow 3-4).

The following ones probably are not too imbalancing either (again if max 2 allowed) but the bonus is quite large already for the first three, and PBS is a stretch and may be quite too good even twice...

Combat Casting
Endurance
Mobility
Point Blank Shot
 

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