Lord Zardoz
Explorer
How often do you start fights where the enemies come in waves throughout the fight? As in, rather then starting a fight with all 12 Orcs in play, you start with 4, then have the rest arrive by 2's once every round?
I am considering the approach for running fights with larger numbers of combatants. What sort of unanticipated results / considerations do you have to deal with?
Based on what I can think of:
Expected Advantages:
- Shorter combat rounds
- Spread out arrival reduces the risk of a single blast spell wiping out all the enemies.
- Staggered arrival means that the PC's will probably have to move into combat more than once, meaning they will use less Full Attacks
- It discourages the players from unloading the heavy guns all in the first round
Expected Disadvantages:
- More chances for the players to Buff / Recover mid fight
- Harder to swarm players and obtain Flanking bonuses.
- Allows players to more easily dogpile opponents.
END COMMUNICATION
I am considering the approach for running fights with larger numbers of combatants. What sort of unanticipated results / considerations do you have to deal with?
Based on what I can think of:
Expected Advantages:
- Shorter combat rounds
- Spread out arrival reduces the risk of a single blast spell wiping out all the enemies.
- Staggered arrival means that the PC's will probably have to move into combat more than once, meaning they will use less Full Attacks
- It discourages the players from unloading the heavy guns all in the first round
Expected Disadvantages:
- More chances for the players to Buff / Recover mid fight
- Harder to swarm players and obtain Flanking bonuses.
- Allows players to more easily dogpile opponents.
END COMMUNICATION