Nail said:FWIW, the feat looks broken to me. Big time.
Have you checked over the MM 3.5e lately? That's not even close to the case.moritheil said:At what levels? At high levels, pretty much all PCs and significant NPCs are going to be immune to sneak attacks. .
Nail said:Have you checked over the MM 3.5e lately? That's not even close to the case.
moritheil said:What's the cost of a +1 mithral buckler of heavy fortification? Somewhere around 37k gp, last I checked. Every class save for monks and ninjas can use one with basically no penalty (for armor wearers, they can have heavy fortification built into their shield or armor.) This means at 20th level, for a fraction of your net wealth, you can be immune to crits and sneak attacks. (It might cost you some AC if you're a heavy armor wearer, but that's a choice you'll have to make.)
I'm in Darimaus's 20th-level campaign, where maybe 30% of the players are competitive builders, and most of them have at least some degree of fortification. All the prominent front-liners save for one have outright immunity, and that one keeps his AC above 70. Several casters are or were going to be undead, which obviously provides immunity.
Ki Ryn said:But that's not how it will work in practice. In reality it would be:
Primary attack: make a Fort 17 or be staggered!
Off Hand attack: make a Fort 16 or be staggered!
Iterative attack: make a Fort 23 or be staggered!
Imp TWF attack: make a Fort 12 or be staggered!
And that's even more annoying when the bad guy was just going to cast a spell anyway. 4+ extra dice rolls (for this one character's turn) and it doesn't even matter. But since it's an absolute freebie, the rogue is going to ask for every save 'just in case'.
I'm a player so this ruling help me, but I'd still rather have it just be once a round, or reduce sneak attack by 1d6 or do SOMETHING to make the rogue consider whether to use it or not.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.