Mustrum_Ridcully
Legend
I am not sure how much this was discussed about already in this thread, but my suggestion for paragon and epic play is to be careful with conditions. Avoid "action denying" conditions like immobilized/dazed/stunned/dominated. They can exist, but usually more as encounter powers and not as power from every monster.
Other conditions tend to work better - combat advantage, vulnerabilites, losing resistance, marked, ongoing damage. And they also hasten the demise of the PCs without prolonging the battle.
It's easy to feel loss of control over your actions, which changes the perception of the passed time _and_ it also actually limits how fast opponents can be taken down, since you can't use all your abilities. It's better if the opponent deals twice as much damage then the PCs deal only half their regular damage.
Other conditions tend to work better - combat advantage, vulnerabilites, losing resistance, marked, ongoing damage. And they also hasten the demise of the PCs without prolonging the battle.
It's easy to feel loss of control over your actions, which changes the perception of the passed time _and_ it also actually limits how fast opponents can be taken down, since you can't use all your abilities. It's better if the opponent deals twice as much damage then the PCs deal only half their regular damage.