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Stances in 4e? Wooopie!!!
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<blockquote data-quote="Kobold Avenger" data-source="post: 4152533" data-attributes="member: 779"><p>Bo9s stances were things like:</p><p>• +1d6 melee damage, -2 AC</p><p>• +5 feet reach, on your turn only</p><p>• Walk on Air as long as 1 hand is free (supernatural ability)</p><p>• Gain attacks of opportunity against any opponent adjacent that moves, including 5 foot step.</p><p>• Gain the ability to use an extra counter maneuver every round.</p><p>• Get Blindsight 30' and +5 listen checks</p><p>• Gain a flight speed as long as your 10 feet within the ground, and inflict +3d6 fire damage if doing a full attack (supernatural)</p><p>• +10 to resist bullrushes, trips and the like, damage reduction 2/- and make squares you threaten have a -10 penalty to tumble through if you don't move more than 5 feet</p><p>• Damage reduction 5/-</p><p>• Move 5 feet as a free action with every successful melee attack, up to your speed</p><p>• Inflict 5 points of fire damage to any adjacent opponent who hits you (supernatural)</p><p>• Gain +2 dodge AC against a single opponent for every melee attack from that opponent that misses you.</p><p></p><p></p><p>Some of them could appear in 4e, in fact one of them already is a class feature of the Fighter class. But some of them are perhaps too complicated to be used in 4e again.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 4152533, member: 779"] Bo9s stances were things like: • +1d6 melee damage, -2 AC • +5 feet reach, on your turn only • Walk on Air as long as 1 hand is free (supernatural ability) • Gain attacks of opportunity against any opponent adjacent that moves, including 5 foot step. • Gain the ability to use an extra counter maneuver every round. • Get Blindsight 30' and +5 listen checks • Gain a flight speed as long as your 10 feet within the ground, and inflict +3d6 fire damage if doing a full attack (supernatural) • +10 to resist bullrushes, trips and the like, damage reduction 2/- and make squares you threaten have a -10 penalty to tumble through if you don't move more than 5 feet • Damage reduction 5/- • Move 5 feet as a free action with every successful melee attack, up to your speed • Inflict 5 points of fire damage to any adjacent opponent who hits you (supernatural) • Gain +2 dodge AC against a single opponent for every melee attack from that opponent that misses you. Some of them could appear in 4e, in fact one of them already is a class feature of the Fighter class. But some of them are perhaps too complicated to be used in 4e again. [/QUOTE]
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