Standard action ends turn?

Dredly

First Post
Sorry for what may be a stupid question but I can't find the answer anywhere.

Does your turn end on a standard action?

Last night our fighter performed a standard attack, killing the monster in front of him, then moved to block a path that would have allowed more monsters to flank the party.

was this legal? I was under the impression the turn goes move / minor / standard / done and free actions can be thrown in whenever


also if they use an action point after a standard action is completed, can they then perform another standard action (ie: 2 basic attacks?)

Thanks!
 

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Nah, you can take your minor/move/standard in any order you wish.

The only commonly done thing that automatically ends a turn (provided no action points are involved), is a Charge.
 

Thanks!

Can you also split move actions?

for example my mage wants to cast a spell with range 10, can she move up 3 squares, cast the spell then move back to safety?
 

No, a move action has to be taken all at once.

I want to say there's some exception to this, because my DM's had a couple monsters that would do what you're describing, but it's either a feat or a monster ability -- can't do it by default. (Even then I think it only applies to melee attacks.) (Edit: Yeah, it's a monster ability, "Flyby Attack," I don't think there's any way for PCs to get it yet.)

There are a couple powers that explicitly state in the power that you can move--for example, rangers have Evasive Strike and Nimble Strike. This movement is seperate from your move action, so you can split it away from your move action.
 
Last edited:

Yeah. . .move action =! movement, and movement =! move action.

Some powers combine attacking and moving (look at the monk!), and some powers use your move action for things other than movement. 99% of the time, sure, you use your move to move, but as a general rule you can't split any of your actions, really. So if you had a power like Twin Strike, that nets you two attacks, you couldn't split them with a move action to attack two enemies far from each other.

Jay
 

Some other fine points of the action system:

You can always trade down actions. A standard can become a move or a minor, and a move can become a minor. So you could take 3 minors if you need to, or a move and two minors (my Paladin did this today, when I felt to Lay on Hands was going to be more useful than an attack and I had spent my minor on a power) or any other combination.

Free actions are up to the DM to limit, but unless it's specified in the description they do not have to be taken on your turn.
 

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